mythic

 

Arcane Analysis Episode 03: Raiding

by Samantha Cruse on

Welcome to Arcane Analysis, a podcast focused on all things related to World of Warcraft! Each week your hosts Sam, Ally, and Katie will discuss the finer points of raiding, pvp, current esports events, and the game’s ever-evolving design. The Nighthold content release inspires the topic of the third episode: raids. The girls discuss the evolution of raid sizes, difficulties, the impact of releasing content too soon or languishing through content droughts, and the sought after sweet spot in between. The show will be prerecorded every Tuesday, and made available Wednesday. You can listen here or find us on Stitcher,  iTunes, or Google Play. If you have any questions for the show, email us at ArcAna@blizzpro.com, or you can find us on Twitter: @ArcaneAnalysis, @Phaerixia, @Allayva, and @Ktjnwow.

 

Blizzard has released more details on the upcoming Patch 6.0 pre-patch that will lay in the groundwork for Warlords of Draenor. Specifically, players will be able to preview the new raid structures during Siege of Orgrimmar. Siege of Orgrimmar’s difficulties will convert over to the new Normal, Heroic, and Mythic difficulties. Normal and Heroic will both be flexible sizes whereas Mythic will be locked into 20-players. No word on whether the previous raid tiers will be given this treatment. In addition, the stat squish effect will be active along with the class changes. Several rewards will be going away soon so this will be your chance to acquire them. Once Patch 6.0 hits: Flex raiding will be removed from the queue interface and will be replaced with the new Normal difficulty. Group Finder tool will be available to assist players in creating and finding groups for cross-realm content. Siege of

With the Alpha patch notes released for Warlords of Draenor, it is the first chance that players have really been able to see an overview of all the changes made so far, as well as the many new changes we had not heard about yet. While we have seen some Watercoolers and various blue posts and tweets since BlizzCon, Blizzard has released an immense amount of information, coinciding with their announcement that the Alpha for Warlords of Draenor has gone live. There are many class specific changes, so it is worth reading up on your particular class to see how things are changing. But if you are a raider, here is the rundown of things that are going to affect your overall raiding experience and the changes made that will have a significant impact on your raid team. The changes they are bringing about will make for a challenging raiding

Today on Crow Sings the Blues, Blizzard both backpedals and pushes forward into the unknown. Should be fun! CM Lore delivered some news about some changes coming to the Charge ability on the 5.4.7 PTR. The short version is that the Charge changes is being done to try and throttle the interrupt options that Warriors have in PVP, but instead of keeping the Charge change, they’re going to put Pummel and Disrupting Shout on a shared cooldown, where using one locks out the other. The full text is below. We’re going to revert the Charge and Warbringer changes from the 5.4.7 PTR and make a different change. Here’s some context: We feel that Warriors are too disruptive vs casters in PvP at the moment. To a certain extent it’s intended that it should be more difficult to get casts off if there’s a melee DPS sticking to you, but Warriors