Welcome to Arcane Analysis, a podcast focused on all things related to World of Warcraft! Each week your hosts Sam, Ally, and Katie will discuss the finer points of raiding, pvp, current esports events, and the game’s ever-evolving design. The Nighthold content release inspires the topic of the third episode: raids. The girls discuss the evolution of raid sizes, difficulties, the impact of releasing content too soon or languishing through content droughts, and the sought after sweet spot in between. The show will be prerecorded every Tuesday, and made available Wednesday. You can listen here or find us on Stitcher, iTunes, or Google Play. If you have any questions for the show, email us at ArcAna@blizzpro.com, or you can find us on Twitter: @ArcaneAnalysis, @Phaerixia, @Allayva, and @Ktjnwow.
Lead Game Designer Ion "@Watcher" Hazzikostas sat down for a short interview. The interview mostly discusses raid design philosophy, including the benefits of flexible raid modes, the decision to make Mythic a static 20-man run, and some other things along the way. We've summarized the interview below.
World of Warcraft lead encounter designer Ion “Watcher” Hazzikostas mentioned on Twitter recently that flexible raids might see a higher player cap in Warlords of Draenor: .@Suzushiiro We're looking at a 30 top end to accommodate existing 25s social structures. But no promises. Performance may be prohibitive. — Watcher (@WatcherDev) January 10, 2014 The latest expansion is promised to provide three flexible (“flex”) raiding modes, including raid finder, normal and heroic, as well as a 20-man mythic raiding echelon. While the increased player cap for flex mode raiding is interesting on its own, one wonders if this decision might stretch to WoD’s new “mythic” raiding difficulty, as well. To learn more about the raiding changes coming up in WoD, check out Blizzard’s comprehensive blog post here, and stay tuned for updates.