This week Ally, Katie, and Sam discuss PvP. From it’s humble beginnings in Vanilla to the introduction of Arenas in Burning Crusade; the evolution of PvP gear, spell-tuning and unique talents and what they mean for entry-level and high-end PvP. The show will be prerecorded every Tuesday, and made available Wednesday. You can listen here or find us on Stitcher, iTunes, or Google Play. If you have any questions for the show, email us at ArcAna@blizzpro.com, or you can find us on Twitter: @ArcaneAnalysis, @Phaerixia, @Allayva, and @Ktjnwow.
In addition to new arenas and redone favorites, the new honor system, and more, 7.2 continues to add to Legion‘s PvP content. Today, Blizzard announced new Brawls, week-long events which shake up the rules of random Battlegrounds. Brawls allow Blizzard to test out new PvP instance rules, match, and game types Examples: Two fifteen-man raid groups fighting in arenas for chaotic, clearly-not-balanced madness Eye of the Storm: Gravity Lapse, causing gravity to behave strangely–like throwing everyone into the sky Return of the Southshore vs. Tarren Mill Battleground Winter Arathi Basin, with reduced visibility, updated art and effects, and frozen creeks Eye of the Horn: Eye of the Storm puts everyone on ram mounts that shoot players off into the Twisting Nether Insta-cap Warsong Gulch There are many other brawl ideas in queue, and the system is expandable in the future for more replayable, timeless content. Brawls that prove popular may be added as permanent Battleground
This week’s Bonus Event: Battlegrounds has begun! From now until Monday, September 14th players will receive a 200% bonus to honor gains earned from battlegrounds. Players can also pick up the quest “A Call to Battle” to earn an additional 500 Conquest points above your current cap for winning 4 battlegrounds. What will you spend all those bonus honor points on?
Community Manager Lore took the forums just now to address the issue of healer imbalance in battlegrounds. Essentially, the matchmaking system tries to match up groups with a similar amount of healers for battlegrounds, however a problem occurs when players don’t play the role they’ve signed up for, and been assigned to, when they enter the battleground. To that end, it appears Blizzard will look to set up a system that more directly restricts what roles players can utilize upon being placed in a battleground. Healers will have to heal, and damage dealers will be forced to DPS. Read the full post below. Our matchmaking system does its best to even out healers between teams in Random Battlegrounds. So if one team has 3 healers, it will do its best to match up them up against a team with a similar number. Maybe it’s 2 or 4 instead of 3,