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A few updates have been posted to the 6.2 Patch notes. Bold text means there was an addition or update, italic text means the item was removed. Strikethroughs are carried over from Blizzard’s original post and means the change has been reverted since the last update. The items listed below are the only changes since the last update. For the full list of patch notes in their current iteration, the full current list is available on the World of Warcraft community site. As always, remember: The patch is currently in a very VERY early stage of testing, and everything has the potential to be changed up until (and even after) the patch is released. What is nerfed now may not be nerfed in two months (unless you’re a Paladin. No bitterness though.)

Blizzard is giving players with beta access the chance to play with a couple of developers and some community figures on the new world PVP zone Ashran. For those who don’t want to play or don’t have beta access but would still like to watch, the event will be live streamed on WoW’s official channel http://www.twitch.tv/wow. This is a good chance to get a feel for how this zone will work, with insight from both the players and developers. The original post can be found here. Join us Wednesday, October 29 at 11:00 a.m. PDT for a special live stream direct from Ashran.  Designers Brian Holinka and Chris Kaleiki will be joined by community manager, Josh “Lore” Allen to provide commentary and share insights on all that Ashran has to offer. Players on the beta realms are also invited to play alongside the blues, just be sure you’re camera ready because notable streamers,

We will be celebrating the 10- year anniversary of World of Warcraft, from November 21st to January 6th. The event includes a rework of the Molten Core raid and a Southshore vs.Tarren Mill battleground for our enjoyment during this momentous event. If you are like me, you have been waiting patiently (or impatiently) for the celebration to begin. Blizzard has announced more details of what we can expect to see and when. The 10- year anniversary celebration will begin in-game on Friday, November 21 and will last until Tuesday, January 6, 2015 at 10 a.m. PST. Everyone who logs in during this time period will receive the incredibly cuddly, feisty, and fiery new Molten Corgi to love, pet, and call their own. You’ll also be able to participate in a pair of special events to commemorate the occasion.   There have been many squees about the Molten Corgi. We now know when we can get our hands on

Game Designer Desvin (a.k.a. Brian Holinka) took to the forums to announce that the Call to Arms system will be retired when Warlords of Draenor is released. It’s unclear if Holinka means in 6.0 or the actual street date for the expansion, but the bottom line is that the battleground weekends are going away. Overall, if Blizzard’s data shows that folks aren’t engaging in certain BGs, and if the existence is a detriment to PVP rather than an incentive, then this is a solid move. I’m not sure how well the concept of a BG showcase weekend really plays out in terms of giving players a reason to queue for a particular battleground, so getting rid of the system feels like it’ll be a win for all parties. One could argue that Call to Arms allowed new battlegrounds to have some temporary prominence after they’re introduced, but with the knowledge

PVP Live has announced a new 3v3 Arena Tournament series to take place later this month, with a $3,000 winner-take-all pot at the end of it. You can check out the full press release over on PVP Live’s site, and set aside some time on May 24/25th to kick back on the PVP Live Twitch channel to witness the devastation. If you missed out on last year’s apocalyptic PVP shenanigans, sample this match up of You Will Love Or Hate This vs. Three Amigos. Also, seems like PVP Live is looking to make this an annual event. Note that this Armageddon will be the last for Mists of Pandaria-era PVP; anything that happens after fall of this year will be in the Warlords of Draenor crowd-control disarmament era, and 3v3 Arena is certain to be one of the playing fields most dramatically altered by the coming iterations.

Blizzard recently released a blog talking PvP changes in Warlords of Draenor, and while we covered it, we’ve no shame in admitting we’re not exactly PvP experts around here. In our efforts to find someone who did know more on the topic, we came across famed Druid Hotted and implored him to share his sagely wisdom with us. Fortunately, Hotted had created a video that did an awesome job explaining what the changes mean on a very practical level. Expect to see more from the chairman of the Mark of the Wild club in the coming days on BlizzPro.

 

PvP Changes in Warlords of Draenor

by Zenstyle on

Fresh off talking about locked roles in battlegrounds, Community Manager Lore crafted a blog discussing the future of PvP in Warlords of Draenor. There’s a surprising number of changes on the menu, including scaling gear, post-PvP reward boxes, multiple tiers of gear, as well as an island called Ashran. World of Warcraft Game Designer Chris Kaleiki was spotted on Ashran just last night, butchering poor Holinka and taking his sweet, sweet Pandaren hide. In Ashran, if you kill someone… you get their stuff #ashran #pvphappened pic.twitter.com/5z1L4PvXI6 — Chris Kaleiki (@ckaleiki) April 30, 2014 The full post on PvP changes can be read below. I’ll be honest. I haven’t done PvP in World of Warcraft since WSG in Vanilla, but these changes are enticing. It looks like PvP might be worth getting into on a casual level. What do you think? Do these changes whet your appetite for the blood of your

Community Manager Lore took the forums just now to address the issue of healer imbalance in battlegrounds. Essentially, the matchmaking system tries to match up groups with a similar amount of healers for battlegrounds, however a problem occurs when players don’t play the role they’ve signed up for, and been assigned to, when they enter the battleground. To that end, it appears Blizzard will look to set up a system that more directly restricts what roles players can utilize upon being placed in a battleground. Healers will have to heal, and damage dealers will be forced to DPS. Read the full post below. Our matchmaking system does its best to even out healers between teams in Random Battlegrounds. So if one team has 3 healers, it will do its best to match up them up against a team with a similar number. Maybe it’s 2 or 4 instead of 3,

In case you missed it (and who could blame you with the sudden announcement of OMGWTFBBQ BLIZZCON that came essentially five minutes after this video was posted this morning) Morgan Webb returns with another WoW Source video, talking with a modified triumvirate of Blizzard devs about a set of reveals and outsourced questions on Warlords of Draenor. New information is somewhat scarce, but what’s more substantial about the video is what points the devs are trying to hammer home and what concepts they’re trying to distance themselves from. Today’s contestants on “who can drop the most science to wow the Webb” are Lead Encounter Designer and malicious eyeball Ion “Watcher” Hazzikostas, Lead Class Designer and murloc aficionado Kris Zierhut, and Senior Game Designer and minor PVP deity Brian Holinka. Highlights include the following: The PVP zone Ashran will be dramatically different from past PVP zones like Tol Barad and Wintergrasp, and

 

Five Unique Places to PVP in Pandaria

by KevinV on

Pandaria has had its fair share of World PVP attempts. Many of these efforts have been fun while they lasted, and some, like the Timeless Isle, are still quite popular. But if you are like me, you have grown tired of the green saturated Timeless Isle and the countless mobs. Not to mention the betrayal of your own faction might have become less than appealing a few months back. Check out these places for some unique environments, and some great PVP action. 1. Tavern of the Veiled Mists – Tavern of the Veiled mists is nestled between the Jade Forest and Vale of Eternal Bosoms. The scenery is hilly and there are many paths that you can use to travel around this area. Mists cover the small picturesque zone and provide for a real sense of mystery and intrigue. Inside the small cranny is a Pandaren hut, where Wrathion lives inside.