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Raids

Earlier today a hotfix was implemented which will increase the item level of all past, present, and future loot drops from the Blackrock Foundry raid by 5 item levels. The old item level and the subsequent new item level after the change are listed below. LFR – 650 –> 655 LFR Tier – 655 –> 660 Normal – 665 –> 670 Heroic – 680 –> 685 Mythic – 695 –> 700 According to Community Manager Bashiok and subsequently confirmed by Watcher (Lead Game Designer Ion Hazzikostas), the reason behind this change was strictly to increase the reward available to be commensurate with the level of difficulty presented by the raid. There was some speculation that this also was a very subtle way of nerfing the current content to allow for better progression, but this claim was denied by Watcher in a follow-up post. While nerfing the content may not have

One of the most important factors of raiding has always been progression. Killing bosses after practicing the mechanics and feeling accomplished as you improve. With the introduction of Mythic difficulty and raids scaling to the amount of players in all other difficulties, raiding has never been as accessible. LFR serves the purpose of showing people the overall story and gives decent gear to start doing normal raids. The addition of the group finder helps anyone find a party for basically any form of content. From my personal experience this is a really good tool to get into groups and help fill out your own raids. Blizzard designed two very good raid zones to form this tier. People have been asking for difficult fights and complaining that the top end content was too easy.  Just from looking at the world race we can see that this tier is a lot harder than recent tiers. The change

UPDATE: Per the Warcraft developer Twitter account this update is now live in all regions except the EU. The fix for this region will be deployed later today during their off-peak hours. Item level increase is now live, with EU receiving the hotfix during their off-peak. Original announcement – http://t.co/3nopphrVm2 — WarcraftDevs (@WarcraftDevs) March 18, 2015 Bashiok just made a very interesting post on the forums about an upcoming change to the item level of gear dropping from Blackrock Foundry. All items which drop out of Blackrock Foundry (including those which have already dropped) will have their item levels adjusted upward 5 points. This is to further separate the item level difference between the Foundry and Highmaul, which should make killing bosses in the Foundry feel more rewarding. Apexis Crystal vendor items and the additional tier of crafted gear released with patch 6.1 will also receive this increase to keep it

There is something about melee classes that I simply love. I have always played thieves, warriors, paladins and every other close combat class you can imagine in various role playing games. Being far away from most of the danger and harm does not feel like engaging combat to me, so when I began playing Warcraft I always rolled melee classes. If you have ever wanted to roll a melee class for raiding purposes I will be talking about some of the important aspects you have to take into account. (Big hammer to the face) One of the hardest things about being a melee DPS in World of Warcraft is not having a good view of what is going on in the fight. Ranged DPS and healers have greater perspective of the environment and it is easier for them to anticipate most abilities. Melee have to move around a lot and are at the mercy

 

Raid & Dungeon Live Q&A

by pallimmanis on

Don’t forget to join Community Manager Lore and Lead Game Designer Ion “Watcher” Hazzikostas on the World of Warcraft Twitch channel today at 11:00 AM PST (7:00 PM GMT) for the Raid & Dungeon Live Q&A session. Come hear their thoughts on the first set of Dungeon & Raid content of Warlords of Draenor and find out what’s coming next in the fight against the Iron Horde. This Friday, I’ll join Lead Game Designer Ion “Watcher” Hazzikostas to answer your questions live on Twitch. We’ll be focusing on the topic of Raids and Dungeons in Warlords of Draenor — from Bloodmaul Slag Mines to Blackrock Foundry, and beyond! When: Friday, February 27, 11:00 AM to 12:00 PM Pacific Standard Time (check here to convert that into your local time!) Where: The World of Warcraft channel on Twitch.tv/WoW You can submit your questions via Twitter by using the hashtag #WarlordsQA, or simply by

 

Beyond 6.1

by JGGiant on

With 6.1 only a few days away, it’s safe to assume that Blizzard is already hard at work with the next wave of content. Seeing how this is the internet, it’s time to start speculating! New Raid It’s important to remember that Blackrock Foundry has been ready for some time; Blizzard has just been withholding it in order to keep end-game progression moving along at a steady pace. I’m hoping that means that the talent at Blizzard is already at work on their next tier of raids, as the last thing I’m sure they want is players to get bored too quickly without something new to look forward to. What I would personally like to see is a raid that isn’t focused on Iron Horde antics. Chances are we’ll see a raid or wing at some point focused around the Arakkoa or the Botani and I think I’d prefer to see

With the opening of the first wing of LFR for Blackrock Foundry, members of the community have noticed some interesting items dropping from the Blast Furnace encounter. Previously, all difficulty levels of raids (LFR, Normal, Heroic, and Mythic) dropped the same armor sets but with varying stats and colorations, based on the difficulty level they were obtained in. This included tier set armor for Tiers 13-16 during Cataclysm and Mists of Pandaria. With the launch of Tier 17, Blizzard is shifting their philosophy. Moving forward, the class-specific tier armor sets will only have 3 sets available; one set will be available for each non-LFR difficulty level, with each set being visually different depending on the difficulty is was obtained from. As an example, in the Tier 17 Paladin armor sets below, the first set on the far left is for Mythic difficulty. This set has a slightly different look than the Normal

 

Analyzing Highmaul

by Julio Matheo Gavilano on

By now it has been over two months since Highmaul was first introduced, and with the opening of Blackrock Foundry, I think it is a good time to analyze Highmaul as it is the first raid of Warlords of Draenor and a lot of peoples’ first introduction to raiding. One of the first things that comes to mind about Highmaul is how well-designed most of the fights are. You don’t need many mechanics or really hard fights to have a good raid. Highmaul’s simplicity and ascending difficulty curve makes for a really good experience for both new players and veterans alike. Each fight is so different from the next, and they all teach you different aspects of raiding without being too complex or punishing. Kargath Bladefist is the first fight in Highmaul, and just from the get-go you get the feeling that something awesome is about to happen. You walk into the

There is a problem with the rewards scheme in PVE content for Warlords of Draenor. When the expansion launched we had multiple forms of content that varied in difficulty to progress our characters and get ready for raids to open up. Since Highmaul has been up it seems like all this initial content content is no longer useful or rewarding for its difficulty. When you hit level 100 you are normally hovering around the 600 item level mark which is good for normal level dungeons. Normal level dungeons reward 615 gear that helps you get to 610 for heroic dungeons and 615 for Highmaul LFR. You can trade in a number of apexis crystals obtained from daily quests for 630 pieces that can be upgraded with more crystals. There are also 640 crafting gear pieces available, which by this point in the expansion is not very expensive to get. The problem

 

Warlords of Draenor‘s new Highmaul raid opened today for players to start hammering away at 6 Normal and Heroic difficulty encounters. Additionally, two world bosses will also start patrolling the wilds of Draenor. Highmaul is an Ogre raid based in western Nagrand. Capturing the last vestiges of the Ogre empire, players can expect to test their prowess against: Kargath Bladefist The Butcher Tectus Twin Ogron Ko’ragh Imperator Mar’gok Two new world bosses, Drov the Ruiner and Tarlna the Ageless, also wait for players to conquer them from their spawn zones in Gorgrond. They drop iLvl 650 gear and offer a personal and guild achievement. You can learn more about the Highmaul raid by reading Blizzard’s synopsis and perusing the raid’s gear tier. Mythic and the first wing of Raid Finder difficulty unlock next week!

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