• Category for Raids

Raids

One of the biggest problems that we currently have in the game is how little dungeons are worth in your progression. People jump into LFR the second they have the item level for it and completely bypass the amazing dungeons that we have in Draenor.  Thankfully in Patch 6.2, this looks like it will change. With the introduction of Mythic dungeons (and to a certain degree Timewalking Dungeons) Blizzard is attempting to change this. Raids are the end game in WoW. They should give out the best gear and have important aspects of the lore attached to them. With LFR we even have a way to show these stories to a broader audience, but the problem right now is that in order to raid in an organized group you probably have to run LFR to get some  gear. With four different difficulties of raiding, this leads to higher burnout from

In patch 6.2 we’ll return to (or enter for the first time, depending on how you look at the time frame) Hellfire Citadel, a raid instance deep within the jungles of Tanaan. In a new blog post today, Nethaera and the developers have provided some insight into what awaits us behind the gates. Players will be required to have an item level of at least 650 to enter the instance via LFR, with loot ranging from 675-685 in LFR to 735 in Mythic difficulty. As indicated in a previous Dev Watercooler, the further into the instance your group progresses the higher the item level drops will be. Check out the blog post below to see what awaits us within the Citadel, along with some notes from the development team on what inspired them on each boss and some clues as to what will be required of our heroes to defeat

 

Raid Mechanics: Pugs

by Julio Matheo Gavilano on

Lately I have found myself doing various pugs in order to gear out my monk for Hellfire Citadel. I will be playing him as my main from now on but as my guild is progressing through the last few bosses of Blackrock Foundry I can’t take an under geared toon for that. Pugs in general have built up a bad reputation for having insane requirements, ninja looting and an overall tendency to fail. With the implementation of the group finder pugs have been more accessible than ever so now I will look at both the good and bad aspects of how pugs are currently in the game. (The group finder is an integral tool for pug groups) The Bad I found that a good portion of the players trying to run pugs are mostly looking to be carried through content they could never do. This leads them to ask for

Yesterday I began discussing the latest Dev Watercooler article here, specifically the changes to personal loot. Today I will cover the next two sections: secondary stats and the item level ramp. The section about secondary stats is very cryptic. It talks about how in the past specific loot would be more exciting because it might have been best in slot for your class and spec, and now with how loot works you generally just use whatever you get. Their response to this is making stat weights a bit more important towards your attuned stat. They are also panning on toying around with how the budget of stats on gear works, so that there are better pieces for the spec you are playing. First of all I think that improving attuned stats is a decent choice, but it leads to less diverse builds. For example I play Assassination and Combat rogue

The most recent Dev Watercooler discussed the problems with itemization and loot distribution that are currently in game, and how the changes coming in 6.2 will try to fix them. Gear has been all over the place this expansion, and raiders expected for it to be less of a hassle with how reforging and stats were removed, but it seems like they complicated themselves by oversimplifying things. The first thing they discuss is how personal loot has been inherently flawed to begin with. The moment people realized that personal loot was giving them less amounts of loot, most organized and pickup groups switched to group loot. There is also the fact that items can be distributed however you want, for example if in personal loot I get a piece that I don’t need but my friend does then we both end up loosing, but if we are using group loot and

 

Gruul is an interesting boss to look at. Back in Burning Crusade we met this ogre lord as Gruul the Dragon Slayer and he even had his lair as a raid instance. The alternate reality of Draenor was not good to him though and now he is a slave to the Iron Horde. As part of the torture he went through Gruul lost his hand and had it replaced by a hook. Mechanically this contributes to his ability Inferno Slice, which helps give contrast to how this alternate reality changed him. (Old School Gruul) Gruul is the closest to a Patchwerk fight we can find in BRF. The main mechanic that we have to be concerned about is Inferno Slice. This ability requires the tanks to position Gruul so that he hits stacked groups of players to split the damage. This ability also has a debuff that applies to all damaged players

 Since Mists of Pandaria came out Blizzard has moved away from specific legendary weapons to long quest based rewards that give everyone the chance to obtain a legendary item. One of the problems with this approach is how legendary items have stopped feeling legendary. Everyone had a cloak back in Mists and it simply became a raid requirement, it might as well been another epic. On the other hand having a quest that puts you on a journey, which rewards you a very powerful item, for the whole expansion is very cool. Now that we got a PTR for 6.2 we can start looking at the legendary rings that we will obtain next patch and their effects on raiding. Take into account that we are still in PTR and the rings we see now might change completely for when the patch goes live. The  DPS rings represent a huge cool down that increases your raid’s

 

Patch 6.2 – April 17th Update

by pallimmanis on

Rygarius updated the patch notes for 6.2 today with additional information about Timewalking, Profession Crafted items (get ready for more upgrades!) and a few additions to Ashran. Bold text are additions or changes, italic text is items that were removed. As always, remember anything currently on the PTR is subject to change and we’re a long way off from the patch release so don’t get too crazy about nerfs/buffs/too much content/not enough content. Now if you’ll excuse me, I need to go see a certain celestial dragon and his team about the Holy Shock mana increase.

I will start analyzing some of the specific fights from this tier and to begin we will look at everyone’s favorite goren: Oregorger. When you begin your journey through Blackrock Foundry Orgorger will be one of the first bosses you face. I personally have a love hate relationship with this venom spitting monstrosity. When Foundry was first released I was playing a Guardian Druid, while covering for my guilds main tank who was moving. Soaking the Acid Torrents as a bear sucks and me not being used to playing a tank made this fight more painful that what it should be. Now that I am back to being a melee DPS I enjoy the fight a lot more. Avoiding exploding shards and interrupting Blackrock Barrage requires some good coordination within the melee group. You want to stay apart from each other so the shards don’t hit multiple people but you also can’t be close

The biggest news to come out in the past few weeks has been the +5 iLvl increase to all Blackrock Foundry gear. This makes the gear drops much more rewarding and helps guilds progress by making everyone stronger. We have to try and analyze where we were coming from in order to properly understand this change: Highmaul has been out for almost four months now and guilds have been clearing and mastering it for quite some time. From what Blizzard devs have said, if you’re coming from doing normal Highmaul then normal BRF should be challenging. The same can be said about heroic and mythic modes. This leaves guilds at the heroic level in a very awkward position. Because you were clearing Highmaul in heroic, your item level was likely around 670 with a some Warforged drops and a couple of mythic pieces from garrison missions. You were not going to kill many heroic

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