Somewhere between the realm of Blizzard headquarters and the cozy rooms of its players is the realm of the Controverse, the place where Blizzard’s careful decisions and real player feedback clash. This week, we will look at something that’s been on the table for quite some time without a please-all solution in sight: group-finding tools. Disclaimer: Although LFR is better associated with the old raid browser that came out with patch 3.3, popular usage has retrofitted this abbreviation to be used with its replacement, the raid finder, introduced in 4.3. LFG will be used in this newer sense within this editorial. Group-finding tools have been both a blessing and a curse. Including things like the raid finder (LFR), the dungeon finder (LFD), the battleground finder, and others, these tools were designed with the intent of getting more players to do content faster instead of, well, using things like ye old LFG
Patch 5.3 has been out for a few weeks now, so it’s time to start hyping up Patch 5.4! The first feature that is getting previewed is a great one for smaller guilds or group of friends who see raiding as a social experience but still want to progress. World of Warcraft is introducing what they are calling “flex raiding” which basically functions as an in between for normal raid and looking for raid and the item level will fall in between those 2. Ever have a group of 12 people who want to go on a raid? Now you can. In fact any number of people between 10-25 can go on the raid and the raid difficulty will fluctuate on the fly for whatever size group you have – that is amazing and quite powerful. The Flex Raid is meant to gear more toward those social small groups who
Veterans of Warcraft 3: The Frozen Throne should recall with little trouble the myriad of trials and tribulations the Blood Elves squared up against. The ancient race would endure the loss of their beloved Sunwell, suffer exile from the Alliance and even face the multitude of hardships waiting for them in Outland in a doomed effort to find a cure for their crippling addiction to raw magical energies. Unfortunately, it did not get much better for them in World of Warcraft: The Burning Crusade. Despite two promising low level zones, the beleaguered race would be forced to suffer a middling presence in Azeroth and Kalimdor, leading up to a fight against their own Prince, Kael’thas Sunstrider. The worst would come later though. Blizzard did little with the race, effectively joining them to the Horde and moving on. Wrath of the Lich King and Cataclysm saw the Blood Elves do little.
Along with with class balance changes, new scenarios and a multitude of other features, World of Warcraft’s Escalation patch is bringing with it some updates to dungeons, raids and loot. While a lot of the changes are aimed towards getting people gear, there are some thoughtful updates which should improve the quality of life for a large percentage of players, Mists of Pandaria and beyond. The more relevant changes include the ability to roll on off-spec loot, an upgrade to Bonus Rolls and a decreased level requirement to enter select dungeons. OFF-SPEC LOOT Hybrid classes, rejoice! Tomorrow’s patch brings with it the option to roll on off-spec loot. This means that Paladins, Druids, Warriors, Priests, Shamans, Monks and Death Knights will have the ability to enter LFRs and do their thing while trying to obtain gear for their other specializations. Yes, the other classes can technically get in on this
World of Warcraft’s 5.3 patch is primed to bring a lot of new content with it. 33% less experience to level from 85 to 90! Balance changes across the board! New scenarios, quests and even a new battleground! While informative, patch notes can be somewhat tedious to wade through. Fortunately, BlizzPro’s here to break it down. Today, we’ll be talking new scenarios, battlegrounds, arenas and quest campaigns. Scenarios 5.3 will bring with it four new scenarios, Blood in the Snow, Dark Heart of Pandaria, Secrets of Ragefire and Battle on the High Seas. These scenarios will focus on the continued plights of the Horde and Alliance in their dealings with infighting, menacing new powers, and of course, the continued war between the two factions, this time on the waters. These four new scenarios, along with two pre-existing ones (Crypt of the Forgotten Kings and A Brewing Storm) will feature heroic
One of the top hardcore raiding guilds in World of Warcraft is calling it quits and the reasoning given by Killars on this Facebook post boils down to hardcore raiding just being too hard. Killars goes on to say that the game is not to blame but it’s the raiding community that is to blame. You see… we’ve basically been killing ourselves off slowly since day 1. In the last few years we’ve certainly picked up the pace, but the “hardcore raider” is a dying breed and it’s certainly becoming a more difficult breed to be a part of. What I mean by this is of course the time commitment and the level of shear dedication and determination it takes and costs to be at the very top. This isn’t to poke fun, but to just shed light of why many people, and subsequently, many guilds will fall. Raiding for