Anyone who’s played World of Warcraft or any MMO for an extended period of time has experienced the stress of running a dungeon with a brand-new player. More importantly, however, we’ve all been that new player! Whether in your current MMO or a previous one, we’ve all been that confused, eager-to-not-mess-up newbie, so it’s important to remember that before treating them with disdain. Not all mistakes are committed by new players; to be honest, a game with nothing but perfect players would get boring fairly fast. However, there are two fairly easy types of “newbies” to spot when it comes to dungeons. The “My Eyes are Bigger Than My iLevel/Skill” Player Many times, new players try incredibly hard to hide the fact that they’re inexperienced, even if it’s just a matter of not knowing a particular role. For example, they might be used to doing large pulls as a DPS,
Chances are every MMO veteran has been in this situation: You’ve sat in a queue for close to an hour, the dungeon is going ok but not great, and suddenly someone leaves. Maybe they drop some biting words about “noobs” and might recommend that you uninstall the game. Alternatively, maybe you’ve done that from time to time! That’s ok, we’re not here to judge. What we’re here to do this week is give some tips on how to make sure those dungeons get to completion and if not, at least make the disbanding a little less hostile and more productive for everyone. Plan in Advance By this I don’t mean to bring all of the necessary potions and meals for end-game content. Sure those are nice but not really necessary for the most accessible dungeons. By planning in advance I’m referring to making sure you have the time available to actually
Don’t forget to join Community Manager Lore and Lead Game Designer Ion “Watcher” Hazzikostas on the World of Warcraft Twitch channel today at 11:00 AM PST (7:00 PM GMT) for the Raid & Dungeon Live Q&A session. Come hear their thoughts on the first set of Dungeon & Raid content of Warlords of Draenor and find out what’s coming next in the fight against the Iron Horde. This Friday, I’ll join Lead Game Designer Ion “Watcher” Hazzikostas to answer your questions live on Twitch. We’ll be focusing on the topic of Raids and Dungeons in Warlords of Draenor — from Bloodmaul Slag Mines to Blackrock Foundry, and beyond! When: Friday, February 27, 11:00 AM to 12:00 PM Pacific Standard Time (check here to convert that into your local time!) Where: The World of Warcraft channel on Twitch.tv/WoW You can submit your questions via Twitter by using the hashtag #WarlordsQA, or simply by
With 6.1 only a few days away, it’s safe to assume that Blizzard is already hard at work with the next wave of content. Seeing how this is the internet, it’s time to start speculating! New Raid It’s important to remember that Blackrock Foundry has been ready for some time; Blizzard has just been withholding it in order to keep end-game progression moving along at a steady pace. I’m hoping that means that the talent at Blizzard is already at work on their next tier of raids, as the last thing I’m sure they want is players to get bored too quickly without something new to look forward to. What I would personally like to see is a raid that isn’t focused on Iron Horde antics. Chances are we’ll see a raid or wing at some point focused around the Arakkoa or the Botani and I think I’d prefer to see
There is a problem with the rewards scheme in PVE content for Warlords of Draenor. When the expansion launched we had multiple forms of content that varied in difficulty to progress our characters and get ready for raids to open up. Since Highmaul has been up it seems like all this initial content content is no longer useful or rewarding for its difficulty. When you hit level 100 you are normally hovering around the 600 item level mark which is good for normal level dungeons. Normal level dungeons reward 615 gear that helps you get to 610 for heroic dungeons and 615 for Highmaul LFR. You can trade in a number of apexis crystals obtained from daily quests for 630 pieces that can be upgraded with more crystals. There are also 640 crafting gear pieces available, which by this point in the expansion is not very expensive to get. The problem
If you are tired of queuing for the new Warlords of Draenor heroics, only to have the tank and/or healer leave after picking up the quest item for the Garrison Lunarfall Inn or Frostwall Tavern, you are in luck. Blizzard is hotfixing these quests to also require the player to kill the final boss in the instance, in addition to picking up the quest item. We’re aware of this behavior and have been working on a hotfix that’s currently being tested to address this. To encourage players to stick around, quests received from the Garrison Inn will receive an additional condition to defeat the final boss of the instance. It has been a major problem this expansion where DPS will sit in queue, sometimes for more than an hour, only to see the tank or healer leave after picking up the required Inn quest item. Then they are stuck waiting
Let me start by saying that there has yet to be a WoW expansion that I haven’t enjoyed to some extent. Yes, some have had more issues than others, but each one has brought something unique to the table, from Cataclysm’s revamp of the Old World to Mists of Pandaria’s inclusion of a bi-faction race and the easing of access to content for more casual players. In a way then it is strange that Warlords of Draenor, an expansion that hasn’t actually added a whole lot of new features, will possibly go down as one of Blizzard’s best and might even dethrone Wrath of the Lich King as my favorite expansion. First, I’ll cover what is actually new. The main addition to the usual formula is your Garrison, which serve as kind of home base for your adventures throughout Draenor. Through your various deeds you’ll unlock new buildings and followers
Every weekend, the Dossier dives a little deeper into the lore of World of Warcraft's dungeons. This week, unravel the undulating, undead-infested labyrinth known as Razorfen Downs!
Every weekend, the Dossier dives a little deeper into the lore of World of Warcraft's dungeons. This week, delve into the winding, watery, prehistoric wonder Wailing Caverns.
The 6.0 changes are finally upon us and I will be taking this opportunity to talk about the game play changes to the different roles in the game specifically for PvE. We will now look at the changes to melee DPS. I generally favor melee classes and it is what I played most on Beta; on the live servers, my main character is a rogue. One of the things that stand out with melee changes is being much slower in terms of rotations and priority. I feel that there is a big misconception around how to play a melee character in that spamming your abilities is the way to go. Now normally, there comes a time with most expansions in which the level of gear we are in makes it possible to spam most of our abilities and have good results; right now and at the beginning of the expansion, however,