Patch 7.1.5 brings a massive amount of changes and new/updated content. Highlights include: Opening of The Nighthold raid January 17th Balancing of legendary equipment, new legendaries, and increased item level for newly acquired legendaries (existing ones can have their ilvl increased) Numerous class balancing changes and talent reworks Secondary stats have been reworked to be more valuable to all specs Professions updates PVP updates: Artifact traits 35+ are now active (update: in non-instanced PvP) Prestige cap raised to rank 9 MoP dungeons being added to the timewalking rotation Brawler’s Guild returns and has been reworked for new and amusing challenges Micro Holidays introduced Artifact Knowledge catch-up to rank 20
Since Blizzard announced that the newest raid coming to Legion, the Nighthold, will be available beginning January 17th one of the hottest topics of debate was when patch 7.1.5 would be released with all its class changes, updates, and additions to the game. Blizzard revealed this morning that, short of some catastrophic event, Patch 7.1.5 will be released on January 10th. Some of the more notable items coming in next week’s patch include Mists of Pandaria Timewalking weekends Available for players over level 91 The Return of the Brawler’s Guild No guts, no glory One item of note is that players will have to obtain a new invitation to the Brawler’s Guild through dungeons, emissary chests, or brawling the vrykul of Shield’s Rest in Stormheim. Brawler’s Guild invites are now account-wide Micro-holidays These were announced at BlizzCon as short, 1-3 day events where players can participate in various activities in
December 31st, 2016 marked the 20th anniversary of the Diablo franchise, originally released on December 31st, 1996. Along with the Darkening of Tristram event slated to take place in Diablo III (including a return to the Cathedral from the original game) Blizzard is including an in-game event for World of Warcraft players to celebrate the occasion as well. The event is apparently already live on EU realms which means it should be starting soon™ on NA servers as well. Along with a Feat of Strength Achievement it also includes some flavor items to temporarily increase player’s stats during the event, a Horadric Satchel 28 slot bag, and a Twelve-String Guitar toy. To obtain these items players must track down a Treasure Goblin in various areas throughout the world including the Dalaran Sewers and the end of some instances. The goblin will attempt to make his escape by casting a portal.
For those of you who were wondering when Blizzard’s Winter Veil sale for World of Warcraft players would begin, the day has come. Starting today and continuing through January 3rd, all in-game pets with the exception of the recently added Mischief the Fel-Kitten will be on sale for 50% off, bringing the price to $5US. Along with the pets all mounts currently in the store will also be on sale for 50% off their regular price, bringing them down to $12.50US for all of the mounts with the exception of the Warforged Nightmare, now available for $15US. This is a great opportunity to complete your mount or pet collection and the sale only goes for two weeks so be sure to grab them while you can! For the full blog post and links to each of the amazing pets check out the original post on the WoW Community Site. Celebrate Winter
While Blizzard is raising funds for the Make-A-Wish foundation through sales of the new Mischief Fel-Kitten pet, the Warcraft community is taking on another fundraising challenge for the American Foundation for Suicide Prevention. Beginning its third year on December 13th 2016 and running through January 14th 2017, the Icecrown Challenge is an event organized and supported by the community itself rather than Blizzard employees. The challenge is simple but can have a huge impact, raising almost $2500 last year. Players are encouraged to participate in their own way and to the extent that their budget allows, but the most common way is fairly simple: Select your raid difficulty – Normal/Heroic and 10/25 Players (remember, this raid doesn’t flex like current ones do so the maximum number of players is 25) and complete the raid. Start your timer when you enter the instance and stop when you’re able to loot the
EDIT: 11:00AM PST Stream is complete! Edits are in progress. 🙂 Welcome to BlizzPro’s coverage of the December 7th Live Developer Q&A, where Community Manager Josh “Lore” Allen and Game Director Ion “Watcher” Hazzikostas take community questions and dispense answers that are sure to infuriate r/wow. Follow along (or, if you’re coming in after the show, watch the rebroadcast) at https://www.twitch.tv/warcraft. Responses are being typed live, but we’ll clean up with a more complete transcript after the initial broadcast is over. Watcher offered this note regarding class- or spec-specific questions before they got into actual questions: Crow’s TL;DR: “We’re going to talk about classes a lot, but I am not an expert on classes. I did my homework as best as I could, but please be gentle.” Is the secondary stat “squish” not going to hurt specs that rely heavily on Crit (Fire Mage) or Mastery (Arms Warr) etc? Crow’s TL;DR:
Blizzard’s newest addition to the in-game shop announced at Blizzcon, Mischief the fel kitten, has finally been added to the in-game shop and is available for purchase. As they have done with other pets, 100% the proceeds from the sale of this pet from now until the end of 2016 will benefit the Make-A-Wish foundation. Along with the in-game pet Blizzard has also added a glow-in-the-dark plush version to the Gear Store, the proceeds of which will also benefit the foundation. For every plush version sold, $14 of the $25 purchase price will be donated. We’ve got the full details below or they’re also available on the World of Warcraft Community Site.
The “bad luck” soft cap on legendary loot was apparently lifted a week ago, according to Watcher. Previously, players would become a little more likely to receive a new legendary each time they failed to get one. After each legendary, it would be reset, and once players got their fourth one, it would stop applying completely. The legendary system has been one of the few areas for somewhat consistent Legion criticism. The complex mix of many issues, including DPS/HPS vs. utility, drop rate, and player value based on who has them has sparked numerous conversations, including a recent statement by Exorsus. In short: The legendary reward system was designed to provide an infrequent, surprise bonus to most max-level activities Its randomness was a contrast to the “transparent and omnipresent” Artifact power and gearing rewards The legendary drop rate was designed to be stingy at first, so as to avoid lucky people having too
Today starts the 12th anniversary event of the World of Warcraft and to celebrate Blizzard is once again doing something a bit different this year to allow players to get more choice from their game. The event will end on November 30th. If you recall, Blizzard’s ten-year anniversary netted players a Molten Corgi pet, revamped the Molten Core raid into a 40 player LFR event which awarded the Core Hound mount and a chance at another pet (Hatespark the Tiny), added the special event only battleground Tarren Mill vs Southshore, and special headpieces for transmog. For the 11th anniversary, players received two consumable “Celebration Wands” which turned other players into Murlocs or Gnolls depending on which wand was used, an Exquisite Costume Set which temporarily turned players into Edwin Van Cleef, an Inflatable Thunderfury, Blessed Blade of the Windseeker consumable toy, and a token which temporarily increased the rate at