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Garrisons

The new build of the Warlords of Draenor alpha was only up very briefly Friday night before Blizzard decided that the build was too unstable to leave live. However, we were able to pull out some bits of information: Garrison Changes With how unstable the alpha servers were once they came up, there wasn’t much time to test out the Alliance garrison in Shadowmoon Valley, but a few things were clear from the start: There isn’t a rare-spawn boss camped around the initial pre-garrison questing area. There’s a chance that the really big angry bird Matriarch is supposed to be that thing; the eggs in the nest behind her give you Garrison Resources, but it’s not on par with what you got from killing Gruuk in FFR. Possibilities? The mother-bird’s loot table is bugged, or it’s possible that Blizzard is eliminating that first stumbled-upon rare. Yrel offers the quest to kill a cave boss

A number of extant issues in the Garrisons system seem to have been managed to a certain extent in Tuesday’s new alpha build: The Work Order pane at the Alchemy Lab now functions and does not throw Lua errors. (More on that later.) The follower abilities and threats in the mission pane now just do nothing on hover, instead of throwing Lua errors. The followers UI now properly shows classes and specs for followers, both from text labels to class icons. Followers now also have their unique names showing instead of the PH names they had before. The icon and name for Material has changed: it’s now called Garrison Resources and has an icon that isn’t just lumber. The clipping issues in the Barracks have been resolved, so it doesn’t look like it’s Matrix-glitching it’s way through the terrain. Missions can now potentially reward a quality increase for followers, though it

At the moment, there’s not much more to test regarding garrisons in the alpha; missions don’t seem to be fully implemented yet, buildings beyond the Barracks and Alchemy Lab seem to bug out instead of completing construction, and there’s just very little to do to progress at this stage. However, hope is not lost: now that we’ve seen the basic implementation of how follower abilities play into countering mission threats, a lot of information from previous alpha builds is starting to make more sense. Namely, since we know that followers will have a class and abilities from that class, we can tell what threats a given class will be potentially be able to counter, since we know the spread of follower abilities. A few caveats before we start: Alpha is alpha, and none of this is guaranteed. Blizzard might opt to throw out classes for followers tomorrow. Abilities marked with a

 

Warlords Alpha: Garrisons Day 2

by Crow on

Remember kids: alpha is alpha, and everything is subject to change. So, a couple of important details to correct about my earlier reporting on garrisons. Materials It’s not clear that you actually generate material while you’re logged out, or while you’re away from your garrison but in the game. It would be logical if this was a technical limitation: it’s literally rewarding you a single material into your currency tab every ten minutes while you’re sitting IN your garrison with the material ticker at the bottom of your screen, which is enabled by a buff called “Garrison Currency (Material) Bar” so anytime you don’t have that buff, you’re not generating material. That being said, once you’ve set your buildings up and assigned your followers on missions, there’s not really anything to do in your garrison, so why stand around to get a trickle of materials when exploring, questing, and killing

 

Garrison Blog Analysis (Part 1 of 4)

by Crow on

In terms of giving us a clearer picture of what garrisons are going to look like in Warlords of Draenor, the long-awaited garrison blog series is starting off with a general overview of the system. For anyone who’s been paying attention since the feature was announced at BlizzCon last year, there’s not a lot that’s new in this post, but there are some new things in there. It’s important to point out a couple things on that note: first, there’s generally a LOT of info dropped at BlizzCon, and not everyone catches everything, so a solid review six months on is pretty beneficial to the community. Secondly, and perhaps more importantly, what’s remarkable about what we’re seeing about garrisons now (while we’re in a visible-but-inaccessible alpha stage of the game) is how LITTLE has changed from what was announced at BlizzCon. Yes, some buildings have been dropped, some previously-stated intentions (namely the

The wait is over! No, not the wait for the alpha. We’re all still waiting on news regarding access. However, a more in-depth look at the upcoming Garrisons feature for Warlords of Draenor has arrived in the form of a blog post on the World of Warcraft site from Community Manager Zarhym. Garrison buildings will have a direct impact on the quests and story as you level. Your main garrison will be in Shadowmoon Valley or Frostfire Ridge but outposts can be established in other zones based on your building choices. Followers have different strengths and should be assigned to tasks best suited to them. Players who prefer leveling through dungeons or Battlegrounds can purchase blueprints later. At BlizzCon 2013, we shared a lot of our ideas for Warlords of Draenor’s Garrisons. We knew early on in development that this feature would strike a chord with long-time Warcraft players going back to

 

An Alpha Look at Garrisons

by Crow on

Here’s what we know about Garrisons so far, regarding what’s in the alpha build that’s been mined out so far. Before we start though: DATAMINING DISCLAIMER: Please note that any and all information acquired through datamining is subject to change. Just because something is in the files doesn’t mean it’ll ever be implemented in the game. And anything implemented currently is not permanent until the game itself is released. Aside from the Town Hall, you’ll start with the Fishing Shack, Mine, Menagerie, and Herb Garden accessible (though you may need to get schematics for them before you can build them). These buildings don’t appear to eat into your available plots. In terms of buildings that were in the BlizzCon mock-ups that aren’t in the data, both the Academy and the Infirmary have been cut. (I’m sure the “Health Grenade” ability has something to do with the latter.) In terms of buildings that

 

New Artcraft Focuses on Garrison Art

by Crow on

Community Manager (and really evil tree) Bashiok has posted the latest Artcraft article, focusing on new art assets for the player garrison coming in Warlords of Draenor. A PSA for you all: the images in the official blog are all clickable so you can see embiggened images. CLICKY CLICKY. Greetings, and welcome to another edition of Artcraft! I’m Chris Robinson, senior art director of World of Warcraft, and for this second entry I’ve gathered a group of Warlords of Draenor developers to talk a bit about Garrisons—specifically, how our artists are working closely with the game designers to ensure that the visuals we’re crafting support their design goals. We’re not really going to get into the details of how Garrisons work here, like specific mechanics of their design. Think of this more as a behind-the-scenes glimpse into our art process with two of our groups: our dungeon art team, which is responsible for all the Garrison’s large

 

Garrison Art in Warlords of Draenor

by Hotstreak on

Bashiok dropped by the official forums today to give some insight on the art design of Garrisons. He stated that it isn’t their intention right now to add race specific buildings for your garrison but that the possibility is there depending on how successful the feature turns out to be. He then talked about how the design approach for Warlords of Draenor is to have some of the best looking sets, buildings, and props that the game has ever seen. He also mentioned that we will be seeing another Artcraft blog next week that will go over garrison designs. The level of detail we’re approaching with Warlords of Draenor means that these are going to be some-of-if-not-the-best looking sets, props and buildings ever seen in the World of Warcraft. Creating just one set of buildings for each faction (as well as their individual upgrades) is a huge amount of work,