Patch 7.1.5 brings a massive amount of changes and new/updated content. Highlights include: Opening of The Nighthold raid January 17th Balancing of legendary equipment, new legendaries, and increased item level for newly acquired legendaries (existing ones can have their ilvl increased) Numerous class balancing changes and talent reworks Secondary stats have been reworked to be more valuable to all specs Professions updates PVP updates: Artifact traits 35+ are now active (update: in non-instanced PvP) Prestige cap raised to rank 9 MoP dungeons being added to the timewalking rotation Brawler’s Guild returns and has been reworked for new and amusing challenges Micro Holidays introduced Artifact Knowledge catch-up to rank 20
As Blizzard revealed during one of the developer Q&A sessions the next World of Warcraft: Legion raid, the Nighthold, will be released to NA realms on January 17th. Located in Suramar, the Nighthold is described as “the largest structure in the Broken Isles and among the grandest in all of Azeroth”. In spite of the raid being occupied by Gul’dan, Tichondrius, and other creatures of the Burning Legion the raid is heavily focused around elven architecture and magic since it was previously a palace. That does not diminish the malevolence of those that dwell within, however. As with previous raids the opening for various difficulties will be staggered across several weeks beginning on January 17th with Normal and Heroic difficulties. The next week (January 24th) Mythic difficulty and the first wing of LFR (Arcing Aqueducts) will open, followed by Wing 2 (Royal Athenaeum) on February 7th, Wing 3 (Nightspire) on
December 31st, 2016 marked the 20th anniversary of the Diablo franchise, originally released on December 31st, 1996. Along with the Darkening of Tristram event slated to take place in Diablo III (including a return to the Cathedral from the original game) Blizzard is including an in-game event for World of Warcraft players to celebrate the occasion as well. The event is apparently already live on EU realms which means it should be starting soon™ on NA servers as well. Along with a Feat of Strength Achievement it also includes some flavor items to temporarily increase player’s stats during the event, a Horadric Satchel 28 slot bag, and a Twelve-String Guitar toy. To obtain these items players must track down a Treasure Goblin in various areas throughout the world including the Dalaran Sewers and the end of some instances. The goblin will attempt to make his escape by casting a portal.
With 7,2, there’s going to be even more to do (and grind) with Artifacts. New appearances for each class and spec, new questing content for each Artifact, and new traits and catch-up mechanics will give old and news players something to do. New Artifact Appearances Appearances which have already pretty much been datamined were revealed in all their artistic glory today. Coming in 7.2, players can unlock them by completing challenging solo content. You’ll recall that each class already has an appearance tied to PvP, upgrading the base appearance, a hidden appearance, one tied to group PvE content, and, of course, a base appearance. This brings total appearances for each spec to 6, in addition to all color variants. Artifact System Updates In 7.2, Artifacts will be updated with more bang for your buck, and generally become more alt-friendly and forgiving of players new with 7.2. All existing 3-point traits
The World of Warcraft team had another community Q&A session today hosted by Josh ‘Lore’ Allen and featured newly minted Game Director Ion ‘Watcher’ Hazzikostas. While there was a lot of information discussed during the session, one of the major announcements was that Patch 7.1: Return to Karazhan is currently planned to be released to Live realms on Tuesday October 25th. The two main features being released as a part of this patch are a new 5-player Mythic dungeon in Karazhan (hence the name of the patch) and a new mini-raid: Trial of Valor. This raid is intended to wrap up the storyline players experienced in Stormheim. Other items of note in this patch are minor quality of life improvements for players such as a Blood of Sargeras trader for crafting reagents which can be sold or traded, new World Quests, and the removal of reputation requirements for World Quests, the
Advanced difficulty Mythic dungeons are coming next week with the release of Legion’s first raid. With the coming addition, Blizzard released a blog post breaking down how to obtain Mythic Keystones and offering a glimpse into the rewards that await those who test their resolve with the additional difficulty levels. One thing to note for those who will be jumping into Mythic dungeons early to get a leg up on raiding: During the first week the keystones are available, loot will be capped at a base item level of 850. Once Mythic raids are open the following week the rewards from Mythic dungeons will scale appropriately upward. Let us know what you think of the new system and if you and your friends will be attempting to climb the mountain of difficulty these dungeons will offer.
With the release of Legion taking place tonight we put together a list of some important items to remember during the marathon grind to level 110: Take breaks Everyone has their own objectives they want to accomplish, whether it’s the first person on their realm to hit 110, or the first one to max out their First Aid skill, find the first legendary, etc. While it’s exciting to be able to do this, remember to stand up and stretch (for more than just quick trips to the bathroom.) Focus on stretching your hands as a part of this. They’re going to take a beating during your session and you want to keep them in good shape. Stay hydrated Sure, you bought that 24 can flat of Monster/Rockstar/Red Bull. They’re useful for energy but your body still needs water to process and flush all the extra stuff that comes with those
It looks like the developers are making some changes in the back-end to help players continue to prepare for Legion’s launch. Wowpedia has confirmed that items which drop from Demon Invasion chests now have a chance to be Warforged, adding at least an additional 10 levels to their existing 700 item level. This reflects upon the development team’s earlier statement that, as the invasion proceeds and the Legion gets stronger, the loot will also get incrementally better to help hold the demons off. There hasn’t been any word yet on how high the item levels will go but there are only two weeks until the launch of the expansion so depending on the final numbers we may see them go up fairly quickly. Update: Items have the chance to roll an upgrade 720 item level as confirmed here.
Adding to their collection of in-game weapons brought to life, Blizzard once again worked with Man at Arms blacksmith Tony Swatton to forge another epic representation of Azeroth: Doomhammer. While the Doomhammer is currently wielded by Thrall, former warchief of the Horde and member of the Shaman sect The Earthen Ring, in the upcoming World of Warcraft expansion, Legion, Enhancement Shaman will have the opportunity to possess the Doomhammer as their Artifact weapon. For more information on how to obtain your own (digital) copy of the Doomhammer when the expansion releases we’ve got you covered.
One anticipated feature being added in Legion are Class Trials. Class Trials are a way for players to try new classes before using a boost purchased from the Battle.net store or included in the purchase of a new expansion. At the character creation screen a new option has been added where players are able to start a new level one character (or level 55 for Death Knights) or start a new level 100 character and enter the Class Trial. If you are creating a new level one character, players proceed in the same way they have since the game’s launch. If you choose to create a Class Trial character there is an additional menu option to select a Specialization which (at least in this stage of the Beta test) seems to be limited to certain specializations. After finishing character customization and entering the world you are placed in a solo