• Category for Shaman


The 6.0 changes are finally upon us, and I will be taking this opportunity to talk about the gameplay changes to the different roles in the game, specifically for PvE. We will now look at the changes towards ranged DPS. I recently began playing ranged DPS character due to the time in between patches and the changes made a big difference in how they play out. One of the bigger problems we had during Siege of Ogrimmar was how ranged classes were favored in most encounters. This was mostly due to their high mobility while casting most of their spells. Casters are allows to have big hitting abilities because most of them are tied to long cast times that root them in place. In Mists of Pandaria most of the casters’ disabilities tied towards cast bars were removed in some form. This made their hard-hitting spells (and a shrinking concern for constantly

A hotfix to increase damage output for several classes and specs perceived by the World of Warcraft development team to be underperforming compared to their peers has now gone live. Death Knight Frost Icy Talons now increases melee attack speed by 45% (up from 30%). Unholy Unholy Might now increases Strength by 35% (up from 25%). Hunter General Aspect of the Hawk now increases ranged attack power by 35% (up from 25%). Talents Aspect of the Iron Hawk now increases ranged attack power by 35% (up from 25%). Shaman Elemental Elemental Focus now increases spell damage done by 20% (up from 15%) Technical Game Designer Chadd Nervig reassured any players who may be fearing another respec or rotation change on his Twitter account after announcing that the hotfixes had been implemented: .@Celestalon It's worth noting that these changes are extremely simple number tweaks, not mechanic changes. — Celestalon (@Celestalon) January