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Rogue

Celestalon took to the forums to address Subtlety rogue concerns on the Legion alpha recently. The feedback addresses empowering the Subtlely rotation, especially in regards to Shadowstrike, crowd control, and a new opener. He notes that “significant changes” are incoming for the next alpha build. It was later then reposted in the official rogue forums.

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Legion Class Preview: Rogue

by Magistrate on

The Rogue Legion class preview blog post went up recently, with the evolution of Combat into Outlaw, Assassination focusing on poisons, Subtlety developing as the stealth spec, and more. Below, we've summarized the changes to each of the class's specs, including ability, talent, and rotation changes.

Rygarius has just updated the 6.2 Patch Notes for content currently in testing on the PTR. As always, BOLD indicates a an update or addition, ITALIC indicates a removal. strikethroughs are left over from Blizzard’s format and are the same as italicized text. Remember, these modifications are subject to change up to the time they are deployed to the live realms. General Changes Salvage Yard Gray items obtained from salvage recovered from Follower missions may now sometimes drop a stackable gray item instead of a range of various gray items taking up lots of inventory space. The average gold value should remain roughly the same. Raids and Dungeons Highmaul and Blackrock Foundry Changes A raid-wide debuff has been added to reduce damage dealt by all creatures and NPCs in Highmaul and Blackrock Foundry on Normal, Heroic, and Mythic difficulty. The achievements, Ahead of the Curve: Imperator’s Fall, Cutting Edge: Imperator’s Fall, Ahead of

A few updates have been posted to the 6.2 Patch notes. Bold text means there was an addition or update, italic text means the item was removed. Strikethroughs are carried over from Blizzard’s original post and means the change has been reverted since the last update. The items listed below are the only changes since the last update. For the full list of patch notes in their current iteration, the full current list is available on the World of Warcraft community site. As always, remember: The patch is currently in a very VERY early stage of testing, and everything has the potential to be changed up until (and even after) the patch is released. What is nerfed now may not be nerfed in two months (unless you’re a Paladin. No bitterness though.)

There is something about melee classes that I simply love. I have always played thieves, warriors, paladins and every other close combat class you can imagine in various role playing games. Being far away from most of the danger and harm does not feel like engaging combat to me, so when I began playing Warcraft I always rolled melee classes. If you have ever wanted to roll a melee class for raiding purposes I will be talking about some of the important aspects you have to take into account. (Big hammer to the face) One of the hardest things about being a melee DPS in World of Warcraft is not having a good view of what is going on in the fight. Ranged DPS and healers have greater perspective of the environment and it is easier for them to anticipate most abilities. Melee have to move around a lot and are at the mercy

The 6.0 changes are finally upon us and I will be taking this opportunity to talk about the game play changes to the different roles in the game specifically for PvE. We will now look at the changes to melee DPS. I generally favor melee classes and it is what I played most on Beta; on the live servers, my main character is a rogue. One of the things that stand out with melee changes is being much slower in terms of rotations and priority. I feel that there is a big misconception around how to play a melee character in that spamming your abilities is the way to go. Now normally, there comes a time with most expansions in which the level of gear we are in makes it possible to spam most of our abilities and have good results; right now and at the beginning of the expansion, however,

Alpha patch notes for Warlords of Draenor were posted earlier, and it came with big changes for all aspects of the game. Our favorite stealth class was no exception, and I will try to detail and discuss the changes to the best of my ability and experience with the class. Before we go any further though… DATAMINING DISCLAIMER: Please note that any and all information acquired through datamining is subject to change. Just because something is in the files doesn’t mean it’ll ever be implemented in the game. First of all, we have to look at some basic changes that are not specific to the Rogue but do affect us in some way. – Agility no longer provides an increased chance to critically strike with melee and ranged attacks or abilities. – Each point of Agility or Strength now grants 1 Attack Power (down from 2). All other sources of Attack Power now