The second Legion class preview blog post went up today detailing changes incoming for the Priest. Below, we've summarized the changes to each of the class's specs, including ability, talent, and rotation changes.
Rygarius has just updated the 6.2 Patch Notes for content currently in testing on the PTR. As always, BOLD indicates a an update or addition, ITALIC indicates a removal. strikethroughs are left over from Blizzard’s format and are the same as italicized text. Remember, these modifications are subject to change up to the time they are deployed to the live realms. General Changes Salvage Yard Gray items obtained from salvage recovered from Follower missions may now sometimes drop a stackable gray item instead of a range of various gray items taking up lots of inventory space. The average gold value should remain roughly the same. Raids and Dungeons Highmaul and Blackrock Foundry Changes A raid-wide debuff has been added to reduce damage dealt by all creatures and NPCs in Highmaul and Blackrock Foundry on Normal, Heroic, and Mythic difficulty. The achievements, Ahead of the Curve: Imperator’s Fall, Cutting Edge: Imperator’s Fall, Ahead of
A few updates have been posted to the 6.2 Patch notes. Bold text means there was an addition or update, italic text means the item was removed. Strikethroughs are carried over from Blizzard’s original post and means the change has been reverted since the last update. The items listed below are the only changes since the last update. For the full list of patch notes in their current iteration, the full current list is available on the World of Warcraft community site. As always, remember: The patch is currently in a very VERY early stage of testing, and everything has the potential to be changed up until (and even after) the patch is released. What is nerfed now may not be nerfed in two months (unless you’re a Paladin. No bitterness though.)
The 6.0 changes are finally upon us, and I will be taking this opportunity to talk about the gameplay changes to the different roles in the game, specifically for PvE. We will now look at the changes towards ranged DPS. I recently began playing ranged DPS character due to the time in between patches and the changes made a big difference in how they play out. One of the bigger problems we had during Siege of Ogrimmar was how ranged classes were favored in most encounters. This was mostly due to their high mobility while casting most of their spells. Casters are allows to have big hitting abilities because most of them are tied to long cast times that root them in place. In Mists of Pandaria most of the casters’ disabilities tied towards cast bars were removed in some form. This made their hard-hitting spells (and a shrinking concern for constantly
I touched upon the changes to the Priest specs during episode 15 of The Edge. Today, I want to expand upon that and examine the rest of the changes that were made in further detail. I still maintain that Priests are the flagship healer class in any game. In Mists, Discipline outshone Holy completely and Shadow was considered average to above average DPS on major fights. Blizzard decided to dial back the potency of Discipline, ease up on the restrictions of Holy, and offer Shadow a little more flexibility in their gearing. General Cooldowns like Hymn of Hope and Void Shift have been removed. In a recent interview with Gamebreaker, Celestalon explained the logic behind removing Innervate. Simply put, the strategy behind Innervate was to wait until mana falls below a certain percentage, then cast Innervate and use it whenever it was available. Same logic with Hymn of Hope. That doesn’t mean