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Monk

This weekend in Warcraft Weekly: the Legion dungeon race was rescheduled, Blizzard and community talks Sylvanas redesign for Legion, healing design and helmet positioning for Legion, and some 6.2.3 hotfixes.

 

Legion Class Preview: Monk

by Magistrate on

The Monk Legion class preview blog post went up recently, with Windwalkers remaining the only spec using Chi, Mistweavers being retuned as pure healers, and more. Below, we've summarized the changes to each of the class's specs, including ability, talent, and rotation changes.

Rygarius has just updated the 6.2 Patch Notes for content currently in testing on the PTR. As always, BOLD indicates a an update or addition, ITALIC indicates a removal. strikethroughs are left over from Blizzard’s format and are the same as italicized text. Remember, these modifications are subject to change up to the time they are deployed to the live realms. General Changes Salvage Yard Gray items obtained from salvage recovered from Follower missions may now sometimes drop a stackable gray item instead of a range of various gray items taking up lots of inventory space. The average gold value should remain roughly the same. Raids and Dungeons Highmaul and Blackrock Foundry Changes A raid-wide debuff has been added to reduce damage dealt by all creatures and NPCs in Highmaul and Blackrock Foundry on Normal, Heroic, and Mythic difficulty. The achievements, Ahead of the Curve: Imperator’s Fall, Cutting Edge: Imperator’s Fall, Ahead of

A few updates have been posted to the 6.2 Patch notes. Bold text means there was an addition or update, italic text means the item was removed. Strikethroughs are carried over from Blizzard’s original post and means the change has been reverted since the last update. The items listed below are the only changes since the last update. For the full list of patch notes in their current iteration, the full current list is available on the World of Warcraft community site. As always, remember: The patch is currently in a very VERY early stage of testing, and everything has the potential to be changed up until (and even after) the patch is released. What is nerfed now may not be nerfed in two months (unless you’re a Paladin. No bitterness though.)

There is something about melee classes that I simply love. I have always played thieves, warriors, paladins and every other close combat class you can imagine in various role playing games. Being far away from most of the danger and harm does not feel like engaging combat to me, so when I began playing Warcraft I always rolled melee classes. If you have ever wanted to roll a melee class for raiding purposes I will be talking about some of the important aspects you have to take into account. (Big hammer to the face) One of the hardest things about being a melee DPS in World of Warcraft is not having a good view of what is going on in the fight. Ranged DPS and healers have greater perspective of the environment and it is easier for them to anticipate most abilities. Melee have to move around a lot and are at the mercy

The 6.0 changes are finally upon us and I will be taking this opportunity to talk about the game play changes to the different roles in the game specifically for PvE. We will now look at the changes to melee DPS. I generally favor melee classes and it is what I played most on Beta; on the live servers, my main character is a rogue. One of the things that stand out with melee changes is being much slower in terms of rotations and priority. I feel that there is a big misconception around how to play a melee character in that spamming your abilities is the way to go. Now normally, there comes a time with most expansions in which the level of gear we are in makes it possible to spam most of our abilities and have good results; right now and at the beginning of the expansion, however,

The Draenei, the Monk and the Wardrobe is a recurring installment of World of Warcraft transmogrification tales. Join us as we eye every seam, embroidery, and color scheme down to the last button. Do not be fooled by the title; DMW loves all classes and races! As the siege of Ogrimmar is dragging on I’m starting to look the part. Yes, I’m decked out in full monk tier, but that’s not exactly what I’m talking about. Tier 16 means wearing a rather lovely dress and, in my mind at least, that is not suitable garb for the dusty sands of Durotar. Additionally, while I love the Purehearted Cricket Cage, it is far too delicate for bashing orcs over the head with. So I put together a look for my mistweaver monk that is perfect for rolling across gravel, jumping off towers, and slaying dragons. Ogrimmar Monk Color Scheme HEAD: Crown

Brief Summary The most junior of classes saw the light of day as Mists of Pandaria launched, and while two of the three monk specializations have remained decently solid throughout the expansion, Mistweavers have had a bit of a bumpy ride to say the least. While some changes were implemented during the course of MoP, others proved too big to make midway through the expansion. With Warlords of Draenor, the time has come for Blizzard to get Mistweavers where they need to be. One thing that they are addressing is that Mistweavers aren’t valuing mana and haste as much as other healers, and another issue is that Eminence (the practice of healing through dealing damage) hasn’t played out they way Blizzard had hoped it would. In order to solve these problems they are increasing the GCD (Global Cooldown) of all abilities to 1.5 seconds, which Monks will be able to

 

Mistweaver Monk Edition

by Alexandra Meurling on

The Draenei, the Monk and the Wardrobe is a recurring installment of World of Warcraft transmogrification tales. Join us as we eye every seam, embroidery, and colour scheme down to the last button. Do not be fooled by the title; we will certainly take a look at transmogrifications for all classes and races. Transmogrification has grown into a lot more than a simple way of giving your gear an aesthetically pleasing look. It has become a miniature game within the game; players spend a lot of time and effort in order to farm the right sets, and they earn gold by the thousands selling coveted and rare pieces. Transmogrification is a way of denoting identity and expressing creativity in a world that is very homogenous and that leaves few choices for character customization. This week’s column will focus on the monk class, specifically two completely different approaches to how to