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Today, we look at the Marksman Hunter artifact intro. Hunters will chase after Thas'dorah, Legacy of the Windrunners, an ornate bow, as well as follow on the trail of Alleria Windrunner. The journey places you alongside an unlikely alliance between the Silver Covenant and the Farstriders, as well as Alleria's sister, Vereesa.

Today, we take a look at the Survival hunter artifact intro. The Survival artifact, Talonclaw, Spear of the Wild Gods, was crafted by the Hightmountain tauren and once the weapon of choice of Huln Highmountain. Lost to the dreaded nightsaber Dakarr many years ago, you must embark on an adventure alongside Huln’s descendants, Apata and Wuho, and secure the weapon for the fight against the Burning Legion. Quest Recap Your journey begins in the Hunter’s Reach, a specialized shop for hunters of all walks in Dalaran. Emmarel Shaedwarden contacts you via carrier bird, and explains that her faction, the Unseen Path, needs all hands on deck for the Burning Legion invasion. Her associate, Apata Highmountain, needs help securing the spear Talonclaw, both for her people and for the coming war. Apata flies with you to Tideskorn Harbor, Stormheim, a foggy, haunted bog inhabited by crocolisks, kvaldir, and other adversaries. Her brother, Wuho, is


New Mechanical Hunter Pets in Legion

by Magistrate on

When Gnome Hunters were announced, we may have thought that would be all the little guys got. But Legion has more in store for Gnome and Goblin Hunters, as well as others. Mechanical Hunter pets are coming in Legion! Gnomes will use the Giant Mechanical Rabbit as their starter pet Gnomes and Goblins will have access to the new pet type by default Other races will need to use a special item made by Engineers to gain access to these pets Mechanical pets are maintained with Mechanical Bits, presumably created with Engineering supplies like Handful of Copper Bolts They may require you to solve puzzles, such as the mechanostrider pet in Gnomeregan detailed below


There’s been a bit of fun chatter and speculation in the Twitterverse since last night when Jeremy Feasel (@muffinus) tweeted out one word: Soon. This generally is associated with some sort of impending mega news drop. Since it didn’t include the usual “™” we’ve come to associate with “sometime between now and the end of time” we knew it would be happening sooner rather than later. Today it seems our hopes and expectations for significant news have been realized with Alex Afrasiabi (Creative Director) apparently confirming that Gnome Hunters will be available in the future. @Muffinus #legion You can thank Muffinus and the class team for their years of ceaseless dedication to gnomes! pic.twitter.com/Y7q2aBoRYn — Alex Afrasiabi (@Abrosiabi) November 13, 2015 Not mentioned in the tweet but suspected based on the screenshot above is that there is the possibility for mechanical pets in the future with the addition of Gnome

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Legion Class Preview: Hunter

by Magistrate on

The first Legion class preview blog post went up today detailing changes incoming for the Hunter. Below, we've summarized the changes to each of the class's specs, including ability, talent, and rotation changes.

Rygarius has just updated the 6.2 Patch Notes for content currently in testing on the PTR. As always, BOLD indicates a an update or addition, ITALIC indicates a removal. strikethroughs are left over from Blizzard’s format and are the same as italicized text. Remember, these modifications are subject to change up to the time they are deployed to the live realms. General Changes Salvage Yard Gray items obtained from salvage recovered from Follower missions may now sometimes drop a stackable gray item instead of a range of various gray items taking up lots of inventory space. The average gold value should remain roughly the same. Raids and Dungeons Highmaul and Blackrock Foundry Changes A raid-wide debuff has been added to reduce damage dealt by all creatures and NPCs in Highmaul and Blackrock Foundry on Normal, Heroic, and Mythic difficulty. The achievements, Ahead of the Curve: Imperator’s Fall, Cutting Edge: Imperator’s Fall, Ahead of

As patch 6.0.2 hit live servers last week, I was struck with a familiar feeling. The ghost of patches old came to visit and reminded me of that wonderful feeling you get when you successfully tame a pet you’ve wanted for a long time. The patch I’m thinking of is of course patch 4.0.3, also known as The Shattering. With it came the ability to tame a whole string of new pet models, and I had my wish list ready to go as soon as I could log in. My first mission: the previously untamable, Cringer-coloured, cat Winna’s Kitten in Felwood. But foxes, dogs, and seagulls were also on that list, and even though 20 extra slots had been added to the stable, it wasn’t nearly enough for this pet craving hunter! Patch 6.0.2 has awakened the thrill of the hunt for me yet again, and below I present to

The 6.0 changes are finally upon us, and I will be taking this opportunity to talk about the gameplay changes to the different roles in the game, specifically for PvE. We will now look at the changes towards ranged DPS. I recently began playing ranged DPS character due to the time in between patches and the changes made a big difference in how they play out. One of the bigger problems we had during Siege of Ogrimmar was how ranged classes were favored in most encounters. This was mostly due to their high mobility while casting most of their spells. Casters are allows to have big hitting abilities because most of them are tied to long cast times that root them in place. In Mists of Pandaria most of the casters’ disabilities tied towards cast bars were removed in some form. This made their hard-hitting spells (and a shrinking concern for constantly

Class homogenization is something that has been talked about for awhile in the WoW community. In the beginning of WoW, all of the classes were quite distinct from one another, which often resulted in a very unbalanced dynamic between the classes. Rogues had ridiculous crowd control chains, and paladins liked to auto-attack for a majority of their time. Four expansions later in Mists of Pandaria, many of the classes have so many abilities and similar crowd control abilities that things feel bloated and often unnecessary. In the case of the Hunter class, each specialization does not truly feel different. There are a few different spammable spells between each Marksmanship and Survival, while Beast Master hunters feel a tiny bit more different in that they rely on passive damage and the intricacies of exotic pet abilities.  Blizzard acknowledges this lack of distinction, but now the question is this: what is Blizzard

Senior Game Designer Jeremy Feasel just posted a picture of a night elf hunter with a hydra pet on Twitter, sparking a flurry of questions from his followers about the possibility of being able to tame hydras in the coming expansion Warlords of Draenor. For those who might not know, hydras are considered their own pet family in World of Warcraft, but they are not tamable. At the moment only hunters that were able to use a glitch (that has since been fixed) to tame the ghost hydra (Spirit of Atha) in Sholazar Basin back in Wrath of the Lich King actually have it as a pet. It appears this is about to change, however, come Warlords of Draenor as Jeremy in his short and simple reply urged hunters of Azeroth to “get hyped”. Wish they’d stop biting each other and help me kill this thing! #Hunters #StopHittingYourself #3HeadsAreBetter pic.twitter.com/yfh0Lhsabh