Today, we take a look at the Restoration druid artifact intro questline. The Restoration artifact, G'Hanir, the Mother Tree, bore the acorn that would become Nordrassil, and its power is now needed to defy the Legion invasion. But the Mother Tree has fallen into corruption and needs cleansing, a journey that will take you from the Emerald Dream to the sacred heights of Mount Hyjal, where you'll confront an age-old demon nemesis.
Today, we take a look at the Guardian druid artifact intro questline. The Guardian artifact, the Claws of Ursoc, were sealed away in the Emerald Dream after the demigod Ursoc was slain in the War of the Ancients, thousands of years ago. Now, players are tasked with taking up the ancient weapons again in defiance of the Legion. To do so, players will return to Vordrassil--also known as Grizzlemaw city--in Northrend, descend into the Emerald Dream, and confront an ancient enemy.
Today, we have a quick tour of the druid Class Hall, the Dreamgrove. Located in the verdant forests of Val'sharah, the Dreamgrove is a unique place where the barrier between the mortal realm and the Emerald Dream is thin. From here, portals into the Dreamway allow druids to travel quickly across Azeroth.
Today, we take a look at the Balance druid artifact intro questline. The Balance artifact, the Scythe of Elune, is tied to the worgen curse--those who wield it must struggle against the unending feral spirit inside. From the Dreamgrove, Naralex sends players to the Twilight Grove in Duskwood to retrieve it.
Looks like it is time to prepare for the toybox to relocate. A relic hunter goes where he can find the most exotic finds. With the rediscovery of the broken isles, it looks to be the new hot spot. We won’t be going it alone. Me and many of my druid brethren will also be making the move. I have been studying up on the druids and what all amazing resources we will have available to us. I will gladly share this info to make your move that much smoother.
The Druid Legion class preview blog post went up recently, with Balance Druids using a new resource and losing Eclipse, Guardian Druids focusing on taking damage rather than avoid it, and more. Below, we've summarized the changes to each of the class's specs, including ability, talent, and rotation changes.
In our continuing recap of World of Warcraft: Legion at BlizzCon 2015, we look at lead quest designer Craig Amai’s presentation on Class Halls. Also known as Order Halls, Class Halls provide a space for all members of one class of both factions to meet together, to plot out your adventures in the Broken Isles, to upgrade and customize your Artifacts, and much more.
Rygarius has just updated the 6.2 Patch Notes for content currently in testing on the PTR. As always, BOLD indicates a an update or addition, ITALIC indicates a removal. strikethroughs are left over from Blizzard’s format and are the same as italicized text. Remember, these modifications are subject to change up to the time they are deployed to the live realms. General Changes Salvage Yard Gray items obtained from salvage recovered from Follower missions may now sometimes drop a stackable gray item instead of a range of various gray items taking up lots of inventory space. The average gold value should remain roughly the same. Raids and Dungeons Highmaul and Blackrock Foundry Changes A raid-wide debuff has been added to reduce damage dealt by all creatures and NPCs in Highmaul and Blackrock Foundry on Normal, Heroic, and Mythic difficulty. The achievements, Ahead of the Curve: Imperator’s Fall, Cutting Edge: Imperator’s Fall, Ahead of
There is something about melee classes that I simply love. I have always played thieves, warriors, paladins and every other close combat class you can imagine in various role playing games. Being far away from most of the danger and harm does not feel like engaging combat to me, so when I began playing Warcraft I always rolled melee classes. If you have ever wanted to roll a melee class for raiding purposes I will be talking about some of the important aspects you have to take into account. (Big hammer to the face) One of the hardest things about being a melee DPS in World of Warcraft is not having a good view of what is going on in the fight. Ranged DPS and healers have greater perspective of the environment and it is easier for them to anticipate most abilities. Melee have to move around a lot and are at the mercy
The 6.0 changes are finally upon us and I will be taking this opportunity to talk about the game play changes to the different roles in the game specifically for PvE. We will now look at the changes to melee DPS. I generally favor melee classes and it is what I played most on Beta; on the live servers, my main character is a rogue. One of the things that stand out with melee changes is being much slower in terms of rotations and priority. I feel that there is a big misconception around how to play a melee character in that spamming your abilities is the way to go. Now normally, there comes a time with most expansions in which the level of gear we are in makes it possible to spam most of our abilities and have good results; right now and at the beginning of the expansion, however,