Overlord Bunny

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Senior Art Director Chris G. Robinson knows how to do many things, the least among them being how to keep an entire community in suspense. A series of cryptic tweets from Robinson at the beginning of the month revealed that World of Warcraft’s art team was gearing up to lift the curtain a little more on the updated character models that will be featured in patch 6.0, ushering in the Warlords of Draenor expansion in grand style.  Players can expect to see higher-quality textures, more robust skeletons, and improved animations to capture characters’ personalities in ways they never could before.  While a handful of models have already been revealed to the public, either via BlizzCon 2013 panels or the official Warlords of Draenor website, it’s been made clear that unveiling them will be a multi-step process, with revelations coming in waves rather than all at once. Just days ago, the anticipation levels

Cross-realm zones have been around for over a year now, making their first appearance in patch 5.0.4.  For many players, they’ve been a major point of contention since day 1, an example of good intentions on paper not translating smoothly into actual implementation. The term “cross-realm zones,” often abbreviated as “CRZ,” refers to areas of the game where players on one server are able to interact with players from other realms.  If you’ve run past a player with an asterisk (*) after their name, you’ve encountered CRZ — the asterisk indicates that the player is from a different server.  Developers hoped that implementing this system would grant lower-level zones a population closer to what would be found in endgame areas, and here they’ve gained a measure of success, but often at the cost of major aggravation to those on realms already boasting a higher number of active players.  The algorithm

Community Manager Bashiok has announced via the official World of Warcraft forums that free character transfers from select high-population US realms will open next week as a response to the ever-expanding log-in queues currently affecting some players. Realms confirmed for transfer so far include: Area 52 and Stormrage –> Turalyon Tichondrius and Illidan –> Blackrock Bleeding Hollow and Darkspear –> Korgath The target date for complimentary transfers to begin was given as “the middle of next week,” meaning Tuesday 1/14 or Wednesday 1/15 are both likely candidates.  Players will be given a full week to complete their character migration unless their desired destination server reaches capacity before the 7-day mark.  Available transfers will be announced on the front page of the World of Warcraft website once they are officially open. This latest attempt to alleviate overcrowding comes despite the news that World of Warcraft’s active subscription base had dropped to 7.6 million players

 

What’s In a (Character) Name?

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I can’t say it’s one of the biggest debates I’ve ever seen in the gaming community, but it’s impossible to deny that there exists a certain undercurrent of clashing opinions when it comes to the process of naming your characters.  Plenty of players choose to exercise their right to type almost whatever they want into the Name box, while many others adhere to a more stringent process of selecting a character name, sometimes rooted in a preference for role-play rather than just logging in and pwning level 1 boars because the game tells you to.  For the most part, both sides exist in relative harmony, at least until Buttnoobfart of Ironforge calls out Faeriel the Night Elf in trade chat for some, and one of the first insults thrown is “nice name, scrub.” And remarkably enough, it can come from either camp. World of Warcraft is considered an MMORPG —

A hotfix to increase damage output for several classes and specs perceived by the World of Warcraft development team to be underperforming compared to their peers has now gone live. Death Knight Frost Icy Talons now increases melee attack speed by 45% (up from 30%). Unholy Unholy Might now increases Strength by 35% (up from 25%). Hunter General Aspect of the Hawk now increases ranged attack power by 35% (up from 25%). Talents Aspect of the Iron Hawk now increases ranged attack power by 35% (up from 25%). Shaman Elemental Elemental Focus now increases spell damage done by 20% (up from 15%) Technical Game Designer Chadd Nervig reassured any players who may be fearing another respec or rotation change on his Twitter account after announcing that the hotfixes had been implemented: .@Celestalon It's worth noting that these changes are extremely simple number tweaks, not mechanic changes. — Celestalon (@Celestalon) January

Chris G. Robinson, Senior Art Director for World of Warcraft, revealed via his Twitter account that more character model previews will be hitting the official Warlords of Draenor teaser site soon. Working on getting next character reveal together.will most likely happen on our WoD site http://t.co/0Balg7VTO2 Will update ASAP — Chris G. Robinson (@artofcgrobinson) January 3, 2014 Despite their lack of inclusion in the list of updated models on the website, he later confirmed in response to a player question that the plan to update Draenei and Blood Elf models had not changed from what was announced during the Art of Warcraft panel at BlizzCon 2013.  The massive undertaking to replace the aging character models with new ones featuring higher poly counts and a more robust skeleton was originally revealed to the public in 2011 and, until last year’s exciting reveal, was slated to only include the original eight races. The

A tweet from the official World of Warcraft Twitter account has revealed two more names on the roster for the Warcraft movie’s cast: Daniel Wu and Clancy Brown. WARCRAFT by @Legendary from @UniversalPics coming March 11, 2016 cast to also include @danielwuyanzu and Clancy Brown. — World of Warcraft (@Warcraft) December 19, 2013 Clancy Brown is already known to sci-fi and fantasy fans as the bloodthirsty Kurgan from the first Highlander film, but has also provided his services to the gaming world many times before with a long list of voiceover credits, including Hades from Sony’s God of War III. Though Daniel Wu may not be an overly familiar name for Western audiences, he is one of the leading actors in the world of Chinese cinema and an award-winning director of films such as The Heavenly Kings.  He has also starred in several English-language films, including 2013’s Europa. No information on what roles Wu and

Although the bulk of the Winter Veil festivities in Azeroth will remain the same as previous years — Metzen the Reindeer just can’t seem to keep away from trouble — there are a few extra gifts that players can expect to find under their trees this year. Greatfather Winter’s official announcement of the Winter Veil 2013 celebration reveals that in addition to his annually-updated gift, a new Rotten Little Helper battle pet can be obtained for characters of at least level 20. Players can find this new pet by opening a Gaily Wrapped Present once the gifts under the Great Tree go live on December 25th. The full Winter Veil celebration runs from December 16th  through January 2nd. Fed up with long hours, low pay, and entitled adventurers whining about sub-standard Winter Veil gifts, these nasty little creatures fled their magical workshops to join up with the Abominable Greench. The Rotten Little

News of Garrosh’s mysterious escape from prison spread far and wide across Azeroth in the days following the caper. Citizens everywhere, from Darnassus to the gilded shrines rising out of the ruined Vale of Eternal Blossoms, huddled together and whispered of what this would mean for their safety; in his tyrannical reign as Warchief of the Horde, he had nearly destroyed the lives of all, regardless of the colors they chose to cloak themselves in. But nowhere, perhaps, did the fugitive weigh so heavily on the minds of the people as it did in a modest hut on the plains of Nagrand, where Thrall and his new wife, Aggra, had settled after Deathwing’s grand defeat. “I blame myself,” Thrall sighed and kicked his feet up onto the stone coffee table. “I should have seen Garrosh for what he was. Oh, if Grom were here to see the state of things…”

 

Behind the Lore: Gnomes

by Overlord Bunny on

Discussing the lore behind the Gnomish race presents a unique challenge, since their foundations are based almost entirely on folklore and mythology rather than a specific real-world culture.  The concept of the Gnome was originally created by the European scientist Paracelsus in the 16th century and has since seen many incarnations in fantasy literature and media; in many instances, it’s safe to say that no two Gnomes are alike, as authors throughout the years have built upon and changed much of their story to create a Gnomish race of their very own. In World of Warcraft, the Gnomes are a diminutive humanoid race with a love of mechanical engineering and technology.   Their “ancestors” were the Titan-created clockwork Mechagnomes who were eventually afflicted with the same Curse of Flesh that turned the Titans’ other creation, the Dwarves, from their original stone forms into the skin-and-bone version predominantly seen today.  Some

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