Did you miss out on the Gaze of the Black Prince the first time it was applied? Don’t worry, the buff comes back this Tuesday and will be up for the next two weeks. If you got into the expansion late, this last minute push will help you hit the reputation gains you need or the legendary items required. Well, hopefully anyway. Beginning Tuesday, July 15 at 9:00 a.m. PDT, through Tuesday, July 29 at 9:00 a.m. PDT, we’ll be applying the Gaze of the Black Prince buff which will increase the reputation gained with the Black Prince by 100%. It will also increase the chance of obtaining items from his foes needed as a part of the Legendary Cloak quest line including: the Secrets of the Empire, Sigil of Wisdom, Sigil of Power, or Titan Runestones.


Guildmaster’s Corner: Vacation

by matticus on

By the time you read this, I’ll be away in Mexico drinking beers and mojitos. The guild leader is on vacation! When’s the last time you took one? It doesn’t have to be out of town or anything. Even a stay-cation will do the trick. I’m referring to time off away from the game. There are officers and other players who can handle things while you’re gone. Naturally, every GM’s greatest fear is to come back to a destroyed guild with all the gold gone and the organization in ruins. I do have separation anxiety issues myself. You chose your officers for a reason. Let them handle their responsibilities. Take a well deserved break from the game. This is a good a time as any since there’s quite the lull in between Siege of Orgrimmar and Warlords of Draenor. Preparations Let your officers know when you plan to take a

Having trouble filling your raid group? Siege of Orgrimmar blues getting boring for everyone? Raiders eyeing other guilds and different games? I’ve been there. I know the pain. There was a time when I briefly considered the prospect of downsizing to a 10 man organization, even temporarily. The odds of a guild surviving that are not very good. I looked at the idea of using a week 1/week 2 rotation where we’d do a 10-man on week 1 followed by a 25-man on week 2. That was also ruled out fairly quick. People joined a 25 man guild specifically to do 25 mans. Last week, we looked at the two main kinds of players that form the backbone of the guild. Today we’re going to look at supplementing that roster by resorting to a new tool that wasn’t available in previous expansions. If you’re like me, you tend to hop onto Open Raid to join other events because you’re a little

The wait is over! No, not the wait for the alpha. We’re all still waiting on news regarding access. However, a more in-depth look at the upcoming Garrisons feature for Warlords of Draenor has arrived in the form of a blog post on the World of Warcraft site from Community Manager Zarhym. Garrison buildings will have a direct impact on the quests and story as you level. Your main garrison will be in Shadowmoon Valley or Frostfire Ridge but outposts can be established in other zones based on your building choices. Followers have different strengths and should be assigned to tasks best suited to them. Players who prefer leveling through dungeons or Battlegrounds can purchase blueprints later. At BlizzCon 2013, we shared a lot of our ideas for Warlords of Draenor’s Garrisons. We knew early on in development that this feature would strike a chord with long-time Warcraft players going back to

I think back to the recruiting and personnel struggles I had from Wrath of the Lich King, to Cataclysm, to Mists of Pandaria and ask myself one question: Why the heck is it that the real end game of Mists feels like the worst one of them all? Was recruiting this tenuous during Wrath as it is now? Sure as heck didn’t feel this way then. I’m conscious of the difficulties that many guilds are experiencing. I keep thinking to myself that it gets easier. But then I realize that I’m lying to myself. This kind of thing doesn’t get any easier with every expansion. You know and can expect what’s going to happen. You are aware of players who plan to flake out and leave. The ones who just can’t take it anymore will tap out. Anyone who says they plan to stick it out for the long haul

In all my years of playing multiplayer team related games, there tends to be one common trait among players: The ability to spot other misplays. A raider looks at the player of the same class and immediately scrutinizes their build, their rotation, and character stats. A shooter evaluates a teammate’s position, line of fire, and accuracy. A MOBA competitor examines the items their team has purchased, the skills they’ve put levelling points into, and their in-game contributions. Would you not agree that we have a tendency to compare ourselves to other players? I often wonder if it’s an insecurity thing. Oliver Queen, a top level hunter, compares himself to Clint Barton. Both are roughly equally skilled marksmen and players. But put them both in a raid side by side, and Oliver will eventually start looking at Clint’s rotation and DPS. Then he’ll step it up a notch and instead of

Blizzard has released more details on the upcoming Patch 6.0 pre-patch that will lay in the groundwork for Warlords of Draenor. Specifically, players will be able to preview the new raid structures during Siege of Orgrimmar. Siege of Orgrimmar’s difficulties will convert over to the new Normal, Heroic, and Mythic difficulties. Normal and Heroic will both be flexible sizes whereas Mythic will be locked into 20-players. No word on whether the previous raid tiers will be given this treatment. In addition, the stat squish effect will be active along with the class changes. Several rewards will be going away soon so this will be your chance to acquire them. Once Patch 6.0 hits: Flex raiding will be removed from the queue interface and will be replaced with the new Normal difficulty. Group Finder tool will be available to assist players in creating and finding groups for cross-realm content. Siege of


Warlords of Draenor: Priest Changes

by matticus on

I touched upon the changes to the Priest specs during episode 15 of The Edge. Today, I want to expand upon that and examine the rest of the changes that were made in further detail. I still maintain that Priests are the flagship healer class in any game. In Mists, Discipline outshone Holy completely and Shadow was considered average to above average DPS on major fights. Blizzard decided to dial back the potency of Discipline, ease up on the restrictions of Holy, and offer Shadow a little more flexibility in their gearing. General Cooldowns like Hymn of Hope and Void Shift have been removed. In a recent interview with Gamebreaker, Celestalon explained the logic behind removing Innervate. Simply put, the strategy behind Innervate was to wait until mana falls below a certain percentage, then cast Innervate and use it whenever it was available. Same logic with Hymn of Hope. That doesn’t mean


Warlords of Draenor class perks

by matticus on

With the amount of abilities being pruned from all of the classes, it doesn’t make sense for another skill to be added. But how else can our characters experience power as they advance in levels? According to the recently posted alpha patch notes, the expansion will introduce class perks into the game! As you level from 91 to 99, your class will earn a different perk for existing skills. Your character will learn all of them eventually but it appears that different specs learn separate perks (although the same perks could be earned in a different order from spec to spec). For example, discipline and holy priests learn Improved Heal but holy specced priests may gain access to it earlier than discipline priests. Celestalon had more to add regarding the intention of the Draenor perks. .@CthulhuAttorney Commonly, we used the Draenor Perks as a place to make tweaks to rotations