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Legion: The Beginning of the End?

by JGGiant on

Earlier today Blizzard announced the next expansion to World of Warcraft, titled simply as “Legion“. The basic premise is fairly obvious: the Burning Legion, the big-bads of the entire Warcraft universe, are returning to Azeroth for vengeance. Players have been asking for a return to the classic lore that was set by World of Warcraft‘s predecessor, Warcraft III, for quite some time and this is clearly a move in that direction. Other features in the reveal, such as the new Demon Hunter class, are also more-than-subtle nods to the game’s source material.  We’ll be updating you all on the features of the expansion as we learn more, but in the mean time we can already begin to speculate on what this means for the future of the game. When Warcraft III ended, we were left with three main antagonists: Illidan, the Lich King, and Kil’Jaeden, the latter being responsible for

 

Aggro, as we’ve already gone over, is the measure of an enemy’s animosity towards a specific target. In a perfect world, aggro will always be directed towards the tank and rarely towards anyone else. Sometimes this is unavoidable due to certain mechanics, but generally the tank’s primary job is to soak up as much damage as possible. Unfortunately we do not live in a perfect world. Sometimes the tank makes a mistake and loses aggro on a target, other times its the DPS that’s simply attacking the wrong enemy. It is common for a couple of targets to get loose during a dungeon run but if it starts to become an epidemic during a specific instance, there are a few things to look for. Tanking Stance The most likely culprit of continuous aggro issues is the tank. After all, their job is to control aggro and they have many tools

 

Dungeon Professionals: Wipes

by JGGiant on

It does not matter how long you have been playing MMOs or how good you are, we have all wiped in dungeons and will continue to do so from time to time. Even the best statics can be brought low by a sudden mistake or uncontrollable factor. You also know how frustrating they can be; what should have been an easy run through a simple dungeon turns into an hour-long blame game. However, a wipe does not have to mean the end of a dungeon; most can be salvaged, it just requires that you understand the root cause of the wipe. Death by Mechanics This is the most common cause of a group wipe, even more so when the dungeon in question is new content. Many bosses have varying mechanics, some obvious and others not, that can quickly lead to a group’s demise. Even well-known bosses can easily take advantage of

The basic format for all dungeons is the same; you start at the entrance, work your way through whatever obstacles that the game feels like throwing at you, then leave. However, the reasons that a you might be there are more nuanced and can often lead to different types of group interactions. This week we will be going over the different objectives someone might have for running a dungeon and what to expect from them. “I’m Here for Loot!” This is likely the most common type of player you will encounter in a dungeon. This is the player that has been there before and knows what they are doing, so you should not encounter too many issues with their gameplay. They will, however, often be the most impatient player; they do not want to see the sights or branch off for other objectives. They just want to beat the bosses

Are you stuck with a DPS that thinks they’re a tank and is constantly initiating pulls, or a healer or tank that thinks that doing damage is their first priority? If you’ve played Warcraft for any longer than a week, of course you have! Our next few installments of Dungeon Professionals will be focusing on each of the three major roles in dungeons and what’s expected of them. Healers Much like how fights would last forever without competent DPS, healers are also necessary to keep the dungeon moving at a steady pace. Even if the DPS and the Tank can mitigate and put out enough damage to survive an encounter, without a healer they’ll be waiting for quite awhile between in each pull. Additionally, while bosses can be killed without the other 2 rolls if necessary as long as skill and gear are up to par, there is very little chance

Are you stuck with a DPS that thinks they’re a tank and is constantly initiating pulls, or a healer or tank that thinks that doing damage is their first priority? If you’ve played Warcraft for any longer than a week, of course you have! Our next few installments of Dungeon Professionals will be focusing on each of the three major roles in dungeons and what’s expected of them. DPS Damage-Dealers, or DPS (short for damage-per-second) don’t usually start fights but they’re always the ones to finish them. While tanks and healers are necessary to survive dungeons, in the end they’re just there to keep the DPS alive while they do their work. DPS often get a bad rap for having simpler jobs and also for there being so many of them, but anyone who’s specialized as a damage class knows that it’s not a walk-in-the-park like some believe. Sometimes you have

Are you stuck with a DPS that thinks they’re a tank and constantly initiating pulls, or a healer or tank that thinks that doing damage is their first priority? If you’ve played Warcraft for any longer than a week, of course you have! Our next few installments of Dungeon Professionals will be focusing on each of the 3 major roles in dungeons and what’s expected of them. The Tank The first actual tanks were introduced in World War I and had very little in the way of offensive capabilities. They were essentially giant armored cars that were very tough to damage and allowed ground troops to traverse no-man’s land with less exposure. It wasn’t until later that we started putting big guns on them, and MMO tanks should operate with the same mindset. As a tank, you’re first job is keeping the party alive by mitigating as much damage as

 

Dungeon Professionals: New Players

by JGGiant on

Anyone who’s played World of Warcraft or any MMO for an extended period of time has experienced the stress of running a dungeon with a brand-new player. More importantly, however, we’ve all been that new player! Whether in your current MMO or a previous one, we’ve all been that confused, eager-to-not-mess-up newbie, so it’s important to remember that before treating them with disdain. Not all mistakes are committed by new players; to be honest, a game with nothing but perfect players would get boring fairly fast. However, there are two fairly easy types of “newbies” to spot when it comes to dungeons. The “My Eyes are Bigger Than My iLevel/Skill” Player Many times, new players try incredibly hard to hide the fact that they’re inexperienced, even if it’s just a matter of not knowing a particular role. For example, they might be used to doing large pulls as a DPS,

Chances are every MMO veteran has been in this situation: You’ve sat in a queue for close to an hour, the dungeon is going ok but not great, and suddenly someone leaves. Maybe they drop some biting words about “noobs” and might recommend that you uninstall the game. Alternatively, maybe you’ve done that from time to time! That’s ok, we’re not here to judge. What we’re here to do this week is give some tips on how to make sure those dungeons get to completion and if not, at least make the disbanding a little less hostile and more productive for everyone. Plan in Advance By this I don’t mean to bring all of the necessary potions and meals for end-game content. Sure those are nice but not really necessary for the most accessible dungeons. By planning in advance I’m referring to making sure you have the time available to actually

 

Beyond 6.1

by JGGiant on

With 6.1 only a few days away, it’s safe to assume that Blizzard is already hard at work with the next wave of content. Seeing how this is the internet, it’s time to start speculating! New Raid It’s important to remember that Blackrock Foundry has been ready for some time; Blizzard has just been withholding it in order to keep end-game progression moving along at a steady pace. I’m hoping that means that the talent at Blizzard is already at work on their next tier of raids, as the last thing I’m sure they want is players to get bored too quickly without something new to look forward to. What I would personally like to see is a raid that isn’t focused on Iron Horde antics. Chances are we’ll see a raid or wing at some point focused around the Arakkoa or the Botani and I think I’d prefer to see