Earlier today it was announced that Tom Chilton is stepping away as WoW’s Game Director and moving “just down the hall” to another Blizzard project. Former Lead Game Designer Ion Hazzikostas (Watcher) is set to take his place as WoW’s new Game Director. You can read Tom Chilton’s official statement down below! Greetings fellow WoW players, It’s been a little over a month since we launched Legion, and it’s been awesome to see players enjoying so many different aspects of the expansion—leveling up their characters and Artifacts, diving into World Quests, taking on the Emerald Nightmare. Legion PvP Season 1 is going strong, and some of the best Arena teams from around the world are competing for a chance to battle on the big stage at BlizzCon. Soon we’ll be releasing our first new content update for the expansion—Patch 7.1: Return to Karazhan—which opens up the Mythic 5-player Karazhan dungeon, continues


Legion: My Top 6 Class Specs

by Hotstreak on

With Legion literally right around the corner, I’ve found myself struggling to choose which classes and specs that I want to devote the most time to. This is made even harder by the fact that each spec gets their own artifact and quest line. Ideally I want to pick two classes to devote my time to, so I’ve narrowed my choices down to six specs consisting of three melee and three ranged and hopefully, with any luck, this will help you out too if you’re struggling as well. These are my personal favorites and I’m in no way claiming them to be the best. So let’s get into it starting with my top three melee specs. Enhancement Shaman I have always liked the fantasy of Enhancement, being a dual wielding badass of the elements was always something I clicked with. But over the past couple of expansions they were in


Legion: A Better Social Experience

by Hotstreak on

It’s no surprise that after Warlords of Draenor, Blizzard would try to improve upon the social aspects of the game with Legion. There’s been a trend lately not just within WoW, but within the genre as a whole, Where the term “MMORPG” is now almost meaningless and is not an accurate way to describe the games in said genre. You have games like Elder Scrolls Online, The Secret World, Star Wars the Old Republic, and The Division that all seem to be categorized as MMORPGs even though they don’t at all feel like one. These aren’t bad games by any stretch of the word and I have actually really enjoyed some of them, but the problem is that they are either way too focused on delivering a good story narrative or they are just flat out missing the massive multiplayer portion. MMO’s have been becoming singleplayer games with multiplayer elements

Here I will be doing a live blog for the Legion Content overview panel. 12:30: Legion panel has Started and Alex Afrasiabi is giving an overview for the Story 12:36: It’s their goal to do better storytelling in Legion. 12:37: Legion kicks off right after the Cinematic in the Broken Shore where players will see characters like Varian and Sylvanas. 12:40: The Broken Shore is a 40 player scenario with 20 players one each side fighting to the top of the Tomb of Sargeras to face the Ultimate Evil and to find out the fate of Azeroth. This will also be a part of the level 100 boost experience. 12:41: There will be an in-game cinematic at the beginning of the Demon Hunter starting content tos et the time table for your mission. 12:44: This mission will send you to the planet of Mardum, the home to all of the demons that


Legion Cinematic Debut

by Hotstreak on

Blizzard unveiled the Cinematic for the new Legion expansion today at Blizzcon 2015. Hold on to your butts because this is a crazy one with a big war scene against the Burning Legion themselves. You can check out the Official Cinematic down below or on Warcraft’s Official Youtube channel!

This was covered in the most recent hotfix blog, but we felt that this change deserved some special attention: Blizzard is making some adjustments to both Alchemy and Jewelcrafting to alter the amount of herbs needed for many recipes. These adjustments will increase the herb requirements for Alchemists and consequently decrease them for Jewelcrafters. Which, in short, will bring back more synergy between Alchemy and Herbalism, as well as reducing the amount of non-herb materials needed, like fish and meat. Makes sense right? This is an interesting step back, given how much interplay between the professions was introduced with the garrisons in Warlords of Draenor: namely, with everyone having access to a mine and an herb garden by 100, it made sense to spread the usefulness of herbs and ore around to other professions, outside of those that typically employed them. Hence Alchemy requiring ore for the daily cooldown and various gems needing

Blizzard is in the process of removing the level restriction required to make a Death Knight (which is level 55). After this fix is live, players will no longer need a level 55 character on their account in order to make a Death Knight. It’s not surprising to see this change in the wake of the level 90 boost that you get from buying WoD. Now new or returning players can boost a Death Knight up if they don’t already have a level 55 character (but lets be honest here..there are not very many people who play WoW that don’t already have a level 55 character at this point). You can check out the official post down below. With availability of the level 90 character boost, we feel the requirement to have a character level 55 or higher to unlock the Death Knight as a playable class is no longer


6.0.3 Patch Notes

by Hotstreak on

Blizzard has released the patch notes for patch 6.0.3, which will go live tomorrow after the maintenance. This patch brings mostly bug fixes and a few changes to class balance. Also, players who completed the Iron Horde quest chain in the Blasted Lands before the rewards were fixed will be able to get them from a vendor. Check out the official patch notes down below! World Event: Iron Horde Incursion Characters that have completed the Iron Horde Incursion event can now visit a vendor near their faction’s respective beachhead to purchase replacement quest rewards. Report to the King/Warning the Warchief: Characters with a healing specialization should now be able to select Ironmender’s Totem as a quest reward. Thrall received a reminder that he is currently still on Azeroth. Character Models Resolved an issue where certain helmets could incorrectly cause an Undead’s jaw to disappear. Resolved an issue where skin color for Human


10 things to look forward to in WoD

by Hotstreak on

With the imminent release of patch 6.0.2 and the launch of Warlords of Draenor just over a month away, it feels like a good time to go over the most exciting features that the fifth expansion pack will have to offer. Even though there are no new playable races, classes, or completely original new city hubs, WoD still has a lot to offer. So lets get started! 10. The Stat Squish Now this may not seem like a big deal to some but it is definitely a much needed change. The numbers for stats were just getting way too big and was actually having a negative impact on the game. So the WoW Team decided to squish the numbers of pretty much everything ranging from itemization, damage, monster HP..etc. The stat squish was originally intended to be done for the release of Mists of Pandaria, but Blizzard decided to put


What’s The Deal With Ashran?

by Hotstreak on

Ashran, the big PvP zone that’s getting added into Warlords of Draenor was just recently made available for testing on the beta servers. While it has potential, I feel like Blizzard has missed the mark a little bit with Ashran. Ashran is meant to be a PvP zone where there is always something happening. Whether it be a big battle between the two factions or a smaller band of players that are going for the PvE side objectives to try and strengthen their faction’s push to the enemies base. While that all sounds great on paper, none of the side objectives or side bosses help at all with Ashran’s main underlying problem. Ashran’s Main Problem Currently, Ashran is a giant two-way zerg, in one lane, until one faction’s reinforcements are depleted. Once one faction’s reinforcements are depleted, a thirty second timer appears which counts down until the next battle and