world of warcraft legion rogue class changes preview banner
 

Legion Class Preview: Rogue

by Magistrate on         follow Seth_Harkins

The Rogue Legion class preview blog post went up recently, with the evolution of Combat into Outlaw, Assassination focusing on poisons, Subtlety developing as the stealth spec, and more. Below, we’ve summarized the changes to each of the class’s specs, including ability, talent, and rotation changes.

Key Notes

  • Combat has been replaced with Outlaw, maintaining many abilities, but revamping for more of a swashbuckling theme combined with some pistol combat
  • Assassination will be the only spec with toxins and poisons
  • Subtlety has gained more mobility, stealth, and some Shadow magic
Originally Posted by Blizzard Entertainment (Official Post)

Assassination

Assassination will now be the only spec with access to poisons and bleeds, which will be the majority of its damage. Additionally:

  • Venomous Wounds now triggers based on bleeds and poisons to illustrate the class’s fantasy better
  • Seal Fate can now trigger from both hands with Mutilate
Originally Posted by Blizzard Entertainment (Official Post)

Core Combat Changes

  • Garrote
    • 45 Energy, Melee Range, Instant, 15 sec cooldown
    • Garrote the enemy, causing strong damage over 18 sec and awarding 1 combo point. Silences the target for 3 sec when used from Stealth.
  • Mutilate
    • 55 Energy, Melee Range, Instant
    • Attack with both weapons, dealing strong Physical damage. Awards 2 combo points.
  • Envenom
    • 35 Energy, 1 to 5 Combo Points, Melee Range, Instant
    • Finishing move that drives your poisoned blades in deep, dealing instant Nature damage and increasing your poison application chance by 30%. Damage and duration increased per combo point.
  • Rupture
    • 25 Energy, 1 to 5 Combo Points, Melee Range, Instant
    • Finishing move that tears open the target, dealing bleed damage over time. Lasts longer per combo point.
  • Seal Fate
    • Passive
    • When you critically strike with a melee attack that generates combo points, you gain an additional combo point.
  • Venomous Wounds
    • Passive
    • You regain 10 Energy each time you deal Bleed damage to a poisoned target.
  • Mastery: Potent Poisons
    • Increases the damage done by your poisons by 70% (with Mastery from typical gear).

Select Talent Changes

  • Elaborate Planning
    • Passive
    • Your finishing moves grant 20% increased damage done for 4 sec.

Outlaw (Combat)

Outlaw is the evolution of the old Combat spec. It has been redesigned to distinguish itself better from the other Rogue specs.

The team is going for a “swordmaster/brawler/pirate” theme for the spec, with the addition of Saber Slash and Pistol Shot. Less emphasis will be placed on stealth, which is now more the province of Subtlety and, to some degree, Assassination. They will keep abilities from Combat like Adrenaline Rush and Blade Furry.

Originally Posted by Blizzard Entertainment (Official Post)

Core Combat Changes

  • Saber Slash
    • 50 Energy, Melee Range, Instant
    • Viciously slash an enemy, causing moderate Physical damage and awarding 1 combo point. Saber Slash has a 35% chance to strike an additional time, granting additional damage and combo point, and making your next Pistol Shot free.
  • Pistol Shot
    • 40 Energy, 20 yd range, Instant
    • Draw a concealed pistol and fire a quick shot at an enemy, dealing moderate Physical damage and reducing movement speed by 50% for 6 sec. Awards 1 combo point.
  • Slice and Dice
    • 25 Energy, Instant
    • Finishing move that consumes combo points to increase attack speed by 40%. Lasts longer per combo point.
  • Run Through
    • 35 Energy, 1 to 5 Combo Points, 8 yd range, Instant
    • Lunging finishing move that causes damage per combo point and has increased range.
  • Combat Potency
    • Passive
    • Your off-hand attacks have a chance to generate 15 Energy. Slower weapons have a higher chance.
  • Ruthlessness
    • Passive
    • Your finishing moves have a 20% chance per combo point spent to grant a combo point.
  • Mastery: Main Gauche
    • Your main-hand attacks have a 44% (with Mastery from typical gear) chance to trigger an attack with your off-hand that deals minor Physical damage.

Select Talent Changes

  • Quick Draw
    • Passive
    • Free uses of Pistol Shot granted by Saber Slash now generate 1 additional combo point, and deal 50% increased damage.

Subtlety

Subtlety will be the heaviest stealth-based spec, including during combat. They will receive numerous changes, including:

  • Shadow Dance now allows the player to come in and out of stealth “rotationally”
  • Shadowstrike adds a ton of mobility for attacking while stealthed
  • Nightblade has been added, which applies Shadow magic over time–the team wants to play more on the spec’s “darkness” fantasy
Originally Posted by Blizzard Entertainment (Official Post)

Core Combat Changes

  • Shadowstrike
    • 40 Energy, 30 yd range, Instant, Requires Stealth
    • Strike through the shadows, appearing behind your target and dealing strong Physical damage. Awards 2 combo points.
  • Backstab
    • 35 Energy, Melee Range, Instant
    • Stab the target, causing moderate Physical damage. Damage increased by 30% when behind your target. Awards 1 combo point.
  • Nightblade
    • 25 Energy, 1 to 5 Combo Points, Melee Range, Instant
    • Finishing move that infects the target with shadowy energy, dealing Shadow damage over time and reducing movement speed by 50%. Damage and duration increased per combo point.
  • Eviscerate
    • 35 Energy, 1 to 5 Combo Points, Melee Range, Instant
    • Finishing move that disembowels the target, dealing increased damage per combo point.
  • Shadow Dance
    • Passive
    • Your finishing moves have a 20% chance per combo point to activate Stealth. For 3 sec, this Stealth will not break when you autoattack or take damage. When this effect occurs, a Shadow Decoy will appear nearby, confusing your enemies.
    • Developer Comment: This will function differently in PvP, granting the use of abilities that require Stealth, but not actually providing Stealth.
  • Shadow Techniques
    • Passive
    • Your autoattacks have a chance to generate a combo point.
  • Mastery: Executioner
    • Increases the damage done by your finishing moves by 55% (with Mastery from typical gear).

Select Talent Changes

  • Relentless Strikes
    • Passive
    • You gain an additional 40 Energy when you enter Stealth.

Class Changes Overview Blog Schedule

This was the last Legion class preview blog post. Refer below for older entries:

  1. Sunday (11/8): Hunter
  2. Monday (11/9): Priest, Mage, Paladin
  3. Tuesday (11/10): Warlock, Death Knight, Shaman
  4. Wednesday (11/11): Warrior, Monk, Druid
  5. Thursday (11/12): Rogue