Legion Class Preview: Priest

by Magistrate on         follow Seth_Harkins

The second Legion class preview blog post went up today detailing changes incoming for the Priest. Below, we’ve summarized the changes to each of the class’s specs, including ability, talent, and rotation changes.

Key Points

  • Holy has the new Holy Word resource system and focuses on big heals with longer cooldowns
  • Shadow has the new Insanity resource system, focuses on DOTs, and transforms the Priest into a Voidform temporarily at max Insanity
  • Discipline is being balanced as a more powerful damage dealer but less powerful damage absorption buffer
Originally Posted by Blizzard Entertainment (Official Post)

Priests have a strong identity as spiritual practitioners who harness divine power to inspire and protect allies, heal the injured, and cure the ailed. But while this clearly holds true for Holy Priests, these ideas are less fundamental to Discipline Priests—and the ideals and beliefs of Shadow Priests are antithetical to those of Holy Priests.

Despite these differences, Priests of any spec share one key thing in common: unwavering faith in something from which they draw great power. What delineates specializations is the source of that power. In Legion, we’re going to explore that dichotomy in greater depth than ever through the gameplay for each specialization.

Holy

Chakras have been removed and replaced with the new Holy Word system, with spells that have huge, “miraculous” impacts with longer cooldown periods. Serendipity’s new passive effect allows you to reduce the cooldown periods, although they will still be part of the spec’s core gameplay to make it more of a healing nuke. Additionally, they cannot use any Shadow spells–only Smite, Holy Fire, and Holy Word: Chastise.

Originally Posted by Blizzard Entertainment (Official Post)

Core Combat Abilities

  • Heal
    • 2.0% Mana, 40 yd range, 2.5 sec cast
    • A slow but efficient spell that heals an ally for a moderate amount.
  • Flash Heal
    • 3.5% Mana, 40 yd range, 1.5 sec cast
    • A fast but expensive spell that heals an ally for a moderate amount.
  • Holy Word: Serenity
    • 4.0% Mana, 40 yd range, Instant, 1 min cooldown
    • Perform a miracle, healing an ally for an absolutely massive amount.
  • Prayer of Healing
    • 8.0% Mana, 40 yd range, 2.5 sec cast
    • A powerful prayer that heals up to 5 injured allies within 15 yards of the target for a strong amount.
  • Prayer of Mending
    • 2.0% Mana, 40 yd range, 1.5 sec cast, 10 sec cooldown
    • Places a spell on a party or raid member that heals them for a moderate amount the next time they take damage. When the heal occurs, Prayer of Mending jumps to another party or raid member within 20 yds. Jumps up to 5 times and lasts 30 sec. after each jump.
  • Holy Word: Sanctify
    • 5% Mana, 40 yd range, Instant, 1 min. cooldown
    • Release miraculous light into a target location, healing up to 6 allies within 10 yards for a huge amount.
  • Renew
    • 2.5% Mana, 40 yd range, Instant
    • Fill the target with faith in the Light, healing them instantly for a minor amount and then a large amount over 15 sec.
  • Serendipity
    • Passive
    • When you cast Flash Heal or Heal, the cooldown of Holy Word: Serenity is reduced by 6 sec.
    • When you cast Prayer of Healing or Prayer of Mending, the cooldown of Holy Word: Sanctify is reduced by 6 sec.
    • When you cast Smite or Holy Fire, the cooldown of Holy Word: Chastise is reduced by 6 sec.
  • Mastery: Echo of Light
    • Your direct healing spells heal for an additional 25% (with Mastery from typical gear) over 6 sec.

Select Talent Changes

  • Apotheosis
    • Instant, 3 min cooldown
    • Enter a pure Holy form for 30 sec, increasing the effects of Serendipity by 200%.

Shadow

Shadow is being played up with more Old God influences than before. Their new resource system is Insanity, which builds using Shadow Word: Pain, Mind Blast, and Vampiric Touch. To add to the mythos of uncontrollable contact with the Void and chaotic Old God magic, reaching max Insanity will transform the Priest into a Voidform, giving temporary access to powerful new abilities. Shadow priests focus on damage-over-time (DOTs) spells–and to give more class identity, they will no longer have access to Light healing spells, such as Heal, Flash Heal, and Prayer of Mending.

Originally Posted by Blizzard Entertainment (Official Post)

Core Combat Abilities

  • Voidform
    • Passive
    • When you reach 100 Insanity, you enter Voidform, transforming your Mind spells into Void spells, and increasing your Shadow damage by 30%.
    • While in Voidform, you gain 2% Haste every 1 sec. This Haste will also persist for 20 sec after Voidform ends.
    • Voidform causes your Insanity to constantly drain, faster and faster, until completely drained, and Voidform ends.
  • Mind Flay
    • 40 yd range, Channeled
    • Assault the target’s mind with Shadow energy, causing minor Shadow damage over 3 sec and slowing their movement speed by 50%.
    • While in Voidform, transforms into Void Flay, which also extends Shadow Word: Pain by 3 sec.
  • Mind Blast
    • 40 yd range, 1.5 sec cast, 9 sec cooldown
    • Blasts the target’s mind for strong Shadow damage.
    • Generates 15 Insanity.
    • While in Voidform, transforms into Void Blast, which has a 4.5 sec cooldown, and also extends Vampiric Touch by 3 sec.
  • Vampiric Touch
    • 40 yd range, 1.5 sec cast
    • A touch of darkness that causes huge Shadow damage over 24 sec, and heals the Priest for each point of damage dealt.
    • If Vampiric Touch is dispelled, the dispeller flees in Horror for 3 sec.
    • Each time Vampiric Touch deals damage, it generates 3 Insanity.
  • Shadow Word: Pain
    • 40 yd range, Instant
    • A word of darkness that causes minor Shadow damage instantly, and an additional huge amount of damage over 18 sec.
    • Each time Shadow Word: Pain deals damage, it generates 3 Insanity, and has a 10% chance to reset the cooldown of Mind Blast.
  • Mastery: Madness
    • Increases the damage and Insanity generation of your Mind Blast, Shadow Word: Pain, Vampiric Touch, and Shadow Word: Death by 20% (with Mastery from typical gear).

Select Talent Changes

  • Oblivion
    • Instant, 2 min cooldown
    • Let the power of the void flow through you, instantly generating 100 Insanity.

Discipline

Discipline is receiving large damage buffs, while its absorption prowess is being reduced to let other party healers have something to do. Power Word: Barrier and Pain Suppression are their two big cooldowns, and Rapture, a new ability, temporarily removes Power Word: Shield’s cooldown.

Originally Posted by Blizzard Entertainment (Official Post)

Core Combat Abilities

  • Atonement
    • Passive
    • Plea, Power Word: Shield, and Shadow Mend also apply Atonement to your target for 15 sec.
    • When you deal spell damage, you instantly heal all targets affected by Atonement for 50% of the damage done.
    • Developer comment: Healing is not split between Atonements—the more allies you have Atonement on, the more total healing that a damage spell will cause.
  • Mastery: Absolution
    • Increases the healing transferred through Atonement by 28% (with Mastery from typical gear).
  • Defensive
    • Plea
      • 1.2% Mana, 40 yd range, Instant
      • A quick, efficient plea to heal an ally for a minor amount.
    • Shadow Mend
      • 3.0% Mana, 40 yd range, 1.5 sec cast
      • Wrap an ally in shadows which heal them for a large amount, but at a price.
      • The ally will take minor damage every 1 sec, until they have taken half that amount of total damage from all sources, or leave combat.
    • Power Word: Shield
      • 3.5% Mana, 40 yd range, Instant, 6 sec cooldown
      • Shield an ally, absorbing a large amount of damage. Lasts 15 sec.
      • While the shield holds, spellcasting will not be delayed by damage.
    • Power Word: Radiance
      • 7.0% Mana, 40 yd range, 2.5 sec cast
      • A burst of light heals a friendly target and their 5 nearest allies for a moderate amount, and applies Atonement for 50% of its normal duration.
  • Offensive
    • Smite
      • 0.75% Mana, 40 yd range, 1.5 sec cast
      • Smite an enemy for moderate Holy damage.
    • Mind Blast
      • 3.0% Mana, 40 yd range, 1.5 sec cast
      • Blast the target’s mind for strong Shadow damage.
    • Penance
      • 2.5% Mana, 40 yd range, Channeled, 9 sec cooldown
      • Launches a volley of holy light at the target, causing huge Holy damage over 2 sec.
      • Channelable while moving.
    • Revelation
      • Passive
      • Your Smite and Mind Blast casts have a 30% chance to reset the cooldown on Penance.
    • Shadow Word: Pain
      • 2.0% Mana, 40 yd range, Instant
      • A word of darkness that causes minor Shadow damage instantly, and an additional huge amount of Shadow damage over 18 sec.

Select Talent Changes

  • Grace
    • Passive
    • Increases your non-Atonement healing and absorption by 30% on targets with Atonement.

Class Changes Overview Blog Schedule

Later today, Mages and Paladins will be in the spotlight.

  1. Sunday (11/8): Hunter
  2. Monday (11/9): Priest, Mage, Paladin
  3. Tuesday (11/10): Warlock, Death Knight, Shaman
  4. Wednesday (11/11): Warrior, Monk, Druid
  5. Thursday (11/12): Rogue