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Legion Class Previews Incoming, Hunter Changes Coming Today

by - 8 years ago

As announced at BlizzCon the other day, each day this week will feature a blog post discussing class changes coming in Legion.

As a new expansion, Legion offers an opportunity to return to the roots of each of the classes’ core fantasies, “strengthening their distinctive fantasies.” This will include “cosmetic improvements, enhancing existing abilities, adding new abilities, replacing too-generic abilities with more iconic ones, adjusting rotations to better reflect spec identity, and…redesigning some specs to carve out a strong[er] identity.”

The first class overview will feature the Hunter, whose three specs will see significant revamps. Most notably, Survival will be the Hunter’s new melee spec, and the first spec to focus on spears and similar weapons.

Class Changes Overview Blog Schedule

  1. Sunday (11/8): Hunter
  2. Monday (11/9): Priest, Mage, Paladin
  3. Tuesday (11/10): Warlock, Death Knight, Shaman
  4. Wednesday (11/11): Warrior, Monk, Druid
  5. Thursday (11/12): Rogue

Stay tuned for updates and refer to the original post for more information.

Originally Posted by Blizzard Entertainment

Welcome to the first of several blogs focused on classes in the upcoming Legion expansion!

Our first big step when we begin working on classes for any new expansion is to decide on our high-level goals. New expansions, which send players to whole new lands and often transform entire game systems, give us a chance to explore extensive changes that we think will have a significant positive, lasting impact on the game.

In Mists of Pandaria, for example, our primary aim was to revamp the talent system to give players more meaningful choices. For Warlords of Draenor, we turned our attention to the 100 levels worth of accumulated spells and abilities, full of redundancies and crowding out players’ action bars, and focused our efforts on pruning and consolidating abilities to make each class’s kit leaner and meaner—while still leaving room for future additions.

Going into Legion, our guiding purpose is to strengthen the distinctive identity of each of our 12 classes and their specializations. The scope of these efforts includes making cosmetic improvements, enhancing existing abilities, adding new abilities, replacing too-generic abilities with more iconic ones, adjusting rotations to better reflect spec identity, and even completely redesigning some specs to carve out a strong identity where previously there was none.

In the coming days, we’ll be sharing more details about the direction of each class in Legion, discussing their updated designs and sharing a look at their core combat abilities. It’s important to note that the base spells of a specialization represent a foundation upon which talents and Artifact traits will be built. Talents in particular will add a tremendous amount of depth—in Legion we’re quadrupling the number of spec-specific talents, which reinforce the distinction between specializations giving players interesting ways to customize their characters to suit their play styles.

We’re looking forward to hearing your feedback and discussing these changes with everyone in the weeks ahead, and we’re excited to get this information out before our broader beta phase to make sure we have as much time as possible to iterate and carry on the conversation.


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Seth Harkins

PC gamer and lover of (most) things Blizzard. In his off time, he writes bad fan fiction, tends to his growing number of house plants, and enjoys a love-hate relationship with two cats.


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