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BlizzCon 2015: Creative Director Afrasiabi on Legion

by - 8 years ago

There was a short recap of Legion‘s goals with creative director Alex Afrasiabi on the virtual pass–here’s a quick recap. Not much new information, but some really neat shots of Helheim, Halls of Valor, the Legion, and much more are included.

  • Legion‘s roots are in the Night Elf civilization that collapsed 10,000 years ago, as well as Gul’dan’s return to pave the way for the Burning Legion by using the Tomb of Sargeras
  • After the Sundering, much of the Broken Isles sank beneath the ocean–what we play is largely what remains
  • Legion won’t start in a single zone–players can pick any order to complete the continent except Suramar, which is a max-level zone and the culmination of launch content
  • Afrasiabi’s two favorite zones are Val’sharah and Stormheim
  • Val’sharah is a classic take on the heart of Druidism represented throughout the zone, as well as the iconic castle fantasy seen with Black Rook Hold
  • Stormheim has interesting stories with the Valkyr and their creator-gods, as well as the story of the damned getting shipped down to Helheim and the side stories of Sylvanas and Greymane
  • Legion brings a much more impressive demon bestiary lineup than we’ve ever seen–before, we mostly only saw the Legion’s “B-team”
  • Endgame has been a big focus of Legion‘s development–the team has worked really hard on it and listened to the fans, and they want to make sure it’s representative of what players expect from a expansion based largely on demons

Seth Harkins

PC gamer and lover of (most) things Blizzard. In his off time, he writes bad fan fiction, tends to his growing number of house plants, and enjoys a love-hate relationship with two cats.


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