Maintenance Saturday and Realm Stability Update
by JR Cook - 9 years ago show comments
In what is possibly the worst expansion launch since Burning Crusade in terms of server stability issues, Blizzard has announced they are doing emergency maintenance on Saturday to try and combat some of these issues.
[NA/EU] Extended maintenance scheduled for November 15. Check your launcher for specifics. Details on our continued efforts are forthcoming.
— World of Warcraft (@Warcraft) November 14, 2014
Europe maintenance will start at 4:00 AM GMT and will last approximately 6 hours. US maintenance will begin at 3:00 AM PST and will also last approximately 6 hours.
This change has some hardware upgrades as well as some phasing technology upgrades which will make all of Draenor phase in multiple instances much the same way Tanaan Jungle does. Bashiok confirmed these changes here:
We’re making preparations for the Europe maintenance beginning in just an hour, and along with hardware upgrades we will be implementing some of the performance improvements we’ve been testing. One of these is a fairly large change to the way the game world is run by the servers-expanding the phasing tech used for the Tanaan intro experience to the entire continent of Draenor. This will allow us to run multiple copies of Draenor simultaneously, spreading out server population, while attempting to keep guilds and parties within the same copy. We’re currently running tests of this tech on a few North American realms, and have found we’re able to raise realm capacity by a significant amount. We’ll continue to provide updates as we progress through the Europe maintenance, and prepare to apply the same changes on the Americas and Oceanic realms.
I know I’ve personally been unable to play my main character since the game launched (5,000 person queue and after waiting 5 hours it only dropped to 2,700) so I’m right there with several of you who are trying to play the game. However, let’s all take some deep breaths and let them work out these issues that they clearly didn’t expect. It seems that Warlords was a much bigger hit than even Blizzard thought it would be.
We obviously expected an increase in logins, and prepared for well above what we were expecting. The actual amount is far above even that.
— Lore (@CM_Lore) November 14, 2014
Ok big breath but didn’t expect? What about preorders?? They had all numbers .. 🙁
Just because they had preorder numbers does not mean that they knew how many people would purchase the day of. I know of quite a few people that ordered the day of and haven’t played for years.