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Extreme Makeover: All the Orcish Ladies

by - 10 years ago

A new Artcraft has been dropped upon us, and this time it’s the female orc model. As always, the official blog images will totally have more detail behind them if you click.

Welcome to the third edition of Artcraft! I’m Chris Robinson, senior art director for World of Warcraft, and today we’ll be discussing the revamp of the female Orc model. As part of that, we’ll touch on our overall character redesign philosophy, show before and after images, talk about our art process with this particular model, and give you a glimpse at some of her awesome facial expressions courtesy of our animation team.

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Before we start talking specifically about the female Orc update, I’d like to address some questions we’ve received regarding our goals for these revamps. Boiling it down to essentials, our primary focus is to upgrade the aspects of player character models that currently exist in-game.

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We’re all creative people with tons of great ideas, and we could certainly keep designing and redesigning and never actually release anything—and while we’d no doubt have a lot of fun doing that, obviously we need to set specific goals so we can actually create finished artwork for you to see and play. That’s not always easy to do—we’re a passionate bunch, and we get incredibly excited about new features and want to do everything. Nonetheless, staying focused and keeping the scope reasonable (while still ambitious) helps us stay on track and avoid having to make painful cuts later on down the line. We really wanted to prevent that with the player-character revamp, so we made the decision early on to stay focused on improving what already exists in-game, and making sure we really nail it.

That said, we’ve also read your great ideas and feedback about features that you’d like to see as character customization options. Your collective voice matters to us, and we’d love to bring some of the coolest ideas to life someday if we can. We’ll continue to share behind-the-scenes information with you in these Artcraft pieces, and I look forward to giving you more insight into our plans for character models beyond the initial release of Warlords of Draenor.

Enough about philosophy—now on to the female Orc!

We’ve actually been working on this particular model for quite some time now. You may have caught some brief glimpses of her new model in the Warlords of Draenor announcement cinematic at BlizzCon. Since then, we’ve been balancing our effort among all of the models currently in progress, and she’s received some additional polish along the way.

When we first discussed the direction for this character, I think we all agreed right off the bat that we wanted to focus on her “warrior” side a little more. That means moving away from the more doe-eyed version we know now toward a character you would expect to see fighting on the front lines alongside any of her Horde brothers and sisters. We’re still ironing out the fine details, so the art you see here is subject to change, but I’ll let Senior 3D Artist Dusty Nolting and Lead Animator Steve Aguilar expand a bit on where we currently are with our green-skinned . . . oh wait, green and brown-skinned, long-tusked heroine.

Lead Animator Steve Aguilar:

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“The original female Orc’s facial expression is pretty much a blank stare, which sadly doesn’t convey much life or personality. We wanted to give her more of an edge so she would project a confident ‘Don’t mess with me!’ attitude. Now that these new high-definition models have a facial rig attached, the animators can bring to life the personality that has been so sorely missing. She now looks and feels more like you’d expect an Orc to. When you get your hands on the expansion, be sure to take a look at her talking animations, dancing animations, and emotes to see all the various expressions the team has created for her.”

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Character Artist Dusty Nolting adds:

“Orcs are one of the most iconic parts of the Warcraft universe. Because she’s so identifiable, it was important for us to use the original female Orc as a starting point and stay true to the silhouette and proportions that existed. The goal was a new model with much higher fidelity, while still retaining that classic look. We want a strong female counterpart to the male, equally battle-ready in appearance, yet still feminine.”

That’s all we have for the female Orc right now. We hope you’re continuing to enjoy this series as we invite you to meet the team, get some insight into our development process, and get an early look at some of the art we’re creating for Warlords of Draenor.

Thanks, and see you next time!

While not quite as hyped as the human female model (though Art deity Chris G. Robinson has commented on difficulties with the orc female in the past), the orcish female doesn’t lack for pedigree. One could argue, in fact, that orcish ladies have been a part of the game canon for longer than human ladies; Warcraft 1 had both Griselda, the daughter of Blackhand, and Garona (who’s a half-orc, sure, but tell me she doesn’t look all orc), while Stormwind didn’t have as much as a female unit until Warcraft 2 (unless you want to count the Water Elemental, but let’s not).

All that said, the orc female is a comparatively rare choice among overall character populations. Looking back at Realmpop, they’re third from the bottom in the US (tied with Tauren females, while only Horde-side Pandaren females and dwarven women are more rare) and fifth from the bottom in the EU (beating out tauren, dwarves and pandaren ladies on both factions). Of course, an inexact count of racial populations across the playerbase isn’t a determining factor in what models are getting revealed, but in terms of measuring the impact the reveal has, how players react to their main’s model getting an update opens up a big discussion.

So what do you think? Is this a good improvement over the original orcish model? Interesting in rolling a grrl orc? Let us know in the comments.


JR Cook

JR has been writing for fan sites since 2000 and has been involved with Blizzard Exclusive fansites since 2003. JR was also a co-host for 6 years on the Hearthstone podcast Well Met! He helped co-found BlizzPro in 2013.


2 responses to “Extreme Makeover: All the Orcish Ladies”

  1. Alexandra Meurling says:

    The facial expressions are fantastic. I never had the urge to play an orc before, but now I might just have to.